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Radeon Gallium3D Gains Greater MSAA Support

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  • #11
    Is the common code still missing, ie, can this be used for any app (forced on, even if the app doesn't support it)?

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    • #12
      No, it can only be used with OpenGL framebuffer objects at the moment and only when the app asks for it.

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      • #13
        Originally posted by marek View Post
        Some pieces from the Radeon HD 6000 series are Evergreen GPUs too and those are supported already.
        Sorry for bugging you, but what about this:
        - r600g: implement MSAA rendering and texturing for evergreen and cayman
        (source http://www.phoronix.com/scan.php?pag...tem&px=MTE2MDc)

        Cayman is Northern Island, not Evergreen, right? So what about the other Northern Island chips?

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        • #14
          Originally posted by TAXI View Post
          Sorry for bugging you, but what about this:
          - r600g: implement MSAA rendering and texturing for evergreen and cayman
          (source http://www.phoronix.com/scan.php?pag...tem&px=MTE2MDc)

          Cayman is Northern Island, not Evergreen, right? So what about the other Northern Island chips?
          The other chips are being worked on, but I can't promise anything yet.

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          • #15
            Like all the others, thank you so much Marek for all your help!

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            • #16
              Originally posted by marek View Post
              The other chips are being worked on, but I can't promise anything yet.
              Thanks.

              Just one last question: Is Cayman actually supported (Kernel 3.6-rc3, newest libdrm/mesa from git) or does it need a newer kernel (hopefully rc4), too? I'm just wondering cause it seems like Evergreen works but Cayman not (well, can't tell for sure, it just doesn't advertise OpenGL 3.0 but I have no idea for which GL extensions to look).

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              • #17
                Cayman is not supported yet.

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