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AMD Evergreen Gallium3D Officially Does GLSL 1.30
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The R600_STREAMOUT variable has been dropped for some time and now it's enabled by default if the kernel is new enough. I believe for Evergreen and newer kernel 3.4 is required.
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Originally posted by marek View PostThe article doesn't mention the most important thing: OpenGL 3.0 is advertised by default for Evergreen GPUs (if you enable floating-point textures, which some Linux distributions do).
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The article doesn't mention the most important thing: OpenGL 3.0 is advertised by default for Evergreen GPUs (if you enable floating-point textures, which some Linux distributions do).
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Originally posted by QaridariumopenGL3 for openGL4 cards and no openGL 3 for openGL3 cards.. LOL!!!!
i just don't get it why no glsl 1.3 (openGL3) support for openGL3 cards? hs2000-hd4000 ?
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Originally posted by airlied View PostThe code is mostly all there, just didn't want to turn if on until someone has tested it.
will probably get to that sometime soon
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The code is mostly all there, just didn't want to turn if on until someone has tested it.
will probably get to that sometime soon
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Originally posted by QaridariumopenGL3 for openGL4 cards and no openGL 3 for openGL3 cards.. LOL!!!!
i just don't get it why no glsl 1.3 (openGL3) support for openGL3 cards? hs2000-hd4000 ?
Leave a comment:
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AMD Evergreen Gallium3D Officially Does GLSL 1.30
Phoronix: AMD Evergreen Gallium3D Officially Does GLSL 1.30
The AMD Radeon HD 5000 "Evergreen" graphics cards, which at the hardware level is capable of OpenGL 4.2 / GLSL 4.20, is finally advertising GLSL 1.30 compliance by default with the Mesa Gallium3D "R600g" driver. GLSL 1.30 is the GL Shading Language revision introduced at the time of OpenGL 3.0...
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