Shit plug-in is shit.
Flash is Trash.
And now here's Tom with the weather.
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Flash video playback is shit
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First of all adobe removed the non vdpau acceleration modes beginning with flash 11. before it was enough to use a binary driver or "OverrideGPUValidation=1" override together with an oss driver in /etc/adobe/mms.cfg. 11.0 did not have got accellerated rendering at all, 11.2 has it again, but for vdpau only and it needs the "EnableLinuxHWVideoDecode=1" override as well. So if you use 32 bit you can test it with flash 10 and youtube:
http://fpdownload.macromedia.com/get...0_linux.tar.gz
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Guest repliedOriginally posted by sandy8925 View PostUnless 2D in general is slow, you should blame Adobe for that. The 11.2 beta version supposedly has multithreaded video decoding, try that. And stop compositing managers to see if that helps. Also, I'e found that for some weird reason, Flash works much faster in Firefox than in Chromium.
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Guest repliedUnless 2D in general is slow, you should blame Adobe for that. The 11.2 beta version supposedly has multithreaded video decoding, try that. And stop compositing managers to see if that helps. Also, I'e found that for some weird reason, Flash works much faster in Firefox than in Chromium.
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Guest replied -
Guest repliedThe card is a Radeon HD 6870 card with 11.8 drivers (ati-driver-installer-11-9-x86.x86_64.run)
$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: ATI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
client glx vendor string: ATI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
GLX_ARB_fbconfig_float, GLX_AMD_gpu_association
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: AMD Radeon HD 6800 Series
OpenGL version string: 4.1.11079 Compatibility Profile Context
OpenGL shading language version string: 4.10
OpenGL extensions:
GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator,
GL_AMD_conservative_depth, GL_AMD_debug_output,
GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete,
GL_AMD_performance_monitor, GL_AMD_pinned_memory, GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trace, GL_AMD_texture_cube_map_array,
GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_vertex_shader_tessellator, GL_ARB_ES2_compatibility,
GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_snorm, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_explicit_multisample, GL_NV_float_buffer,
GL_NV_half_float, GL_NV_primitive_restart, GL_NV_texgen_reflection,
GL_NV_texture_barrier, GL_SGIS_generate_mipmap,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays,
GL_WIN_swap_hint, WGL_EXT_swap_control
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Flash video playback is shit
Hi,
Having been using an ATi X1950XT card (with OSS drivers), I expected my upgrade to be an upgrade. I use BBC iPlayer and other similar players, when on my old card there was no real problems, using this new card, all I get are stalls and tearing (with anti-tearing set). I find it strange that the OSS developers can write a driver that works yet ATi with the money they stick behind it cannot.
I have one question, will this ever be sorted or do I have to wait until my card is so dated the docs have been released so that the OSS developers can write a proper driver for it? If this is the case, I may as well sell it and buy an nVidia card, at least I know the driver's work.
So, ATi, sort it or give me a complete refund.
Luke.Tags: None
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