hi all,
I've switch to oss driver to test how it works now with games in wine. I've read that some people succeeded in running wine correctly.
I'm running debian x86_64 testing/unstable with mesa 7.11. I use playonlinux to manage wine versions.
When I simply run an application through playonlinux, with debugging info from wine, I can see it does not find the 32 bits version of libGL.
Setting LIBGL_DRIVERS_PATH=/usr/lib32/dri fix the problem, but it seems that these files are obsoletes (wine debug info says they are from mesa 7.7 !! )
Is that a debian packaging bug ? or what did I missed ?
regards,
JV
I've switch to oss driver to test how it works now with games in wine. I've read that some people succeeded in running wine correctly.
I'm running debian x86_64 testing/unstable with mesa 7.11. I use playonlinux to manage wine versions.
When I simply run an application through playonlinux, with debugging info from wine, I can see it does not find the 32 bits version of libGL.
Setting LIBGL_DRIVERS_PATH=/usr/lib32/dri fix the problem, but it seems that these files are obsoletes (wine debug info says they are from mesa 7.7 !! )
Is that a debian packaging bug ? or what did I missed ?
regards,
JV
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