Originally posted by crazycheese
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Open-Source Radeon HD 6000 Series Still Borked
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thanks for tests, darkbasic!
Yes looks extremely stupid...
You sure you set Gallium up the same way Michael did?
Core2K will of course spot some light...Last edited by crazycheese; 16 July 2011, 05:24 PM.
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Ok, here are the first results: http://openbenchmarking.org/result/1...GR-1107137LI76
I fear it's TERRIBLY cpu limited. It should be two times faster watching Michael's HD6870 results. Core i5 2500K results will follow and I will finally have an answer.
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Originally posted by crazycheese View PostWhy not use xonotic?
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Originally posted by darkbasic View PostIf the 6870 does 153 fps, the 5870 should be even better because it's a faster card.
I got something like ~ 70 fps @1024x768 normal quality.
Originally posted by darkbasic View Post20 fps in openarena with latest graphic stack and my HD5870.
Even before today's update it was too slow, Michael confirmed it:
Originally posted by darkbasic View PostErrata corrige: 20 fps the first time I run the benchmark, 90 fps the second time and 160 fps the third
When I had 4670 a year ago, with non-usable opensource drivers, catalyst performed at 160fps almost constantly. So, judging 5870 potential projecting from blob on 4670 - it should be around 400 fps.
Originally posted by darkbasic View PostAnd still a ridiculous 57 fps in nexuiz demo1, normal quality, 1920x1200
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Originally posted by darkbasic View Post20 fps in openarena with latest graphic stack and my HD5870.
And still a ridiculous 57 fps in nexuiz demo1, normal quality, 1920x1200
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20 fps in openarena with latest graphic stack and my HD5870.
Even before today's update it was too slow, Michael confirmed it:
If the 6870 does 153 fps, the 5870 should be even better because it's a faster card.
I got something like ~ 70 fps @1024x768 normal quality.
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Originally posted by darkbasic View Post
Ok. 100 fps.
- Consider the rendering is better than OpenGL 2.1.
- Consider it is 1280x1024 instead of 1024x768
- Consider it has 16x Anisotropic filtering while mesa doesn't support it
- Consider it has 4xAA while mesa doesn't support anti aliasing.
- Consider the final FPS score is lower than a screenshot because sometimes there are big fps drop.
I was wrong, mesa is 30 times slower at least.
- not OGL path
That does show a big difference, but results from the linux blob would be more comparable.
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Originally posted by crazycheese View PostHey, mesa is opensource! All the drawbacks you listed require huge crew of driver developers with access to hardware.
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Originally posted by curaga View PostDo you have a link to show that? In http://www.phoronix.com/scan.php?pag...e_heaven&num=2 even the best card, 4890 with the blob, did not break 80fps at 1024x768.
Would the 3.x vs 2.1 codepath really have that much impact?
Edit: I suppose they're probably using some geometry shaders as well. Forgot about that.Last edited by smitty3268; 13 July 2011, 09:14 PM.
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