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A Fresh Look At The AMD Radeon Gallium3D Performance

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  • whizse
    replied
    Originally posted by Kano View Post
    @whizse

    It seems that every gallium driver has got issues showing the reference pictures in test 3 and test 4 does not show anything or renders incorrectly. intel 945 without gallium renders everything correctly, intel snb has bad rendering in test 4. As additional error with nouveau (tested with series 7 and 9): screenshot with n crashes the driver. I would suggest to test every driver against gl2benchmark and trine. trine is also a good test as it does not work correctly with nouveau series 7 and shows nothing with intel snb. Of course heaven would be interesting too. Only testing openarena (and quake live) is boring, that works basically everywhere...
    Right, but file bug reports. I have no interest in gl2benchmark any longer, as for Trine, it seems to work fine on my hardware. The only bug open with Trine/SNB is 36224 and it could probably need updating.

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  • Kano
    replied
    @whizse

    It seems that every gallium driver has got issues showing the reference pictures in test 3 and test 4 does not show anything or renders incorrectly. intel 945 without gallium renders everything correctly, intel snb has bad rendering in test 4. As additional error with nouveau (tested with series 7 and 9): screenshot with n crashes the driver. I would suggest to test every driver against gl2benchmark and trine. trine is also a good test as it does not work correctly with nouveau series 7 and shows nothing with intel snb. Of course heaven would be interesting too. Only testing openarena (and quake live) is boring, that works basically everywhere...

    Leave a comment:


  • BlackStar
    replied
    Originally posted by zoomblab View Post
    I doubt it. That would mean tearing with catalyst by default, which is unlikely. I admit, however, I have no ATI hardware to see for myself.
    It's true. Vsync is set to "application controlled, default off" in the Ati and Nvidia blobs, whereas it's enabled in the open-source drivers.

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  • agd5f
    replied
    The other issue with opening up the closed source driver is that the coding styles are VERY different and there are abstraction layers in various modules so that we can share the code with other OSes. This won't fly in the kernel. The driver would have to go into staging and it would be a huge amount of work to change it to match the kernel style guidelines. Plus, once the coding style got changed, it would be nearly impossible to share code between OSes since the two code bases would be so different. So that defeats the main purpose of sharing code.

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  • whizse
    replied
    Originally posted by Kano View Post
    the oss driver support is very basic when you compare opengl features. xvba nobody really needs without full h264 l5.1 support. if you want to play a game (or at least look at the heaven demo) with tesselation then you are lost without binary driver. it is fun to test oss drivers, with my intel atom netbook with gma 945 even gl2benchmark runs correctly. fbo (test 4) does not work with snb and other oss drivers do not even show the reference pictures correctly. i really would like to see it running with every oss driver.

    I did not find any bug reports about gl2benchmark. Well, with the only exception being the (now resolved) bug I filed the last time you whined about it...

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  • EvilTwin
    replied
    Originally posted by ahlaht View Post
    By viewport do you mean Blender Game Engine or just.. viewport?

    Well, anyway I would be very interested in seeing some Gallium vs. blobs benchmarks that measure BGE 2.5+. In fact I might be willing to write some test profiles myself eventually (if I find the time).
    just the view-port (solid mode, edit mode, sculpt mode and so on)
    i personally don't use the game engine
    but even then you need to create content first

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  • zoomblab
    replied
    Originally posted by pingufunkybeat View Post
    And in any benchmark where the FPS is higher than the refresh rate (usually 60 fps), there is obviously no swap buffer waiting.
    I doubt it. That would mean tearing with catalyst by default, which is unlikely. I admit, however, I have no ATI hardware to see for myself.

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  • ahlaht
    replied
    Blender 2.5+ benchmarks please

    Originally posted by EvilTwin View Post
    how about benching the blender view-port performance in different modes?
    this is something you actually use compared to benches like lightsmark
    By viewport do you mean Blender Game Engine or just.. viewport?

    Well, anyway I would be very interested in seeing some Gallium vs. blobs benchmarks that measure BGE 2.5+. In fact I might be willing to write some test profiles myself eventually (if I find the time).

    Leave a comment:


  • pingufunkybeat
    replied
    These are very nice results, BTW.

    AFAIK, we are still missing 2d tiling, texture tiling and Hyper-Z. With these goodies, we should be more competitive.

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  • Nille
    replied
    Originally posted by Flynn View Post
    and has a native linux client.
    Yes and No its Java

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