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AMD Releases Cayman Documentation, Open Driver Is Close
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Originally posted by glxextxexlg View Post...
http://xkcd.com/386/
The fact are AMD is playing nice with the open source world, not only they provide a closed source driver which support lastest features and about which i heard mostly good feedback from it's intended target (people on workstation, not the game crew).
But they also support the open source driver by contributing code & documentation and paying developer to work on it. Yes this open source driver is lagging behind in feature set & speed, but all open source driver are pretty much in the same state.
Or maybe i am myself suffering from the XKCD Duty Calls Syndrome ...
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Originally posted by QaridariumLOL i wrote this because i don't read your post: "bridgman can not aswer you because this product isn't released right now and he can not talk about future stuff."
yay... bridgman helps out
"while Cayman has an entirely new shader core so there's a lot more work required there."
clean the code means pull our the smal shader code and quating the big shader code.
no limitations because of smal shader units means easier to dev.
from the point of view of a dev the cayman is a surprise.
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Am i the only one grinding my teeth everytime someone here calls it Liano? It Llano, people! L L. Two Ls. There is no I. Ok, maybe i'm being pedantic here, i'm not sure why i find that so annoying.
Also, it is not a bobcat based cpu. It's based on the old Phenom II core, which is much more powerful than bobcat (but not nearly as power-efficient). The GPU part of it probably is similar, though.
The new shader architecture should make it easier to optimize the shader compiler, but i doubt it's much different in terms of actually getting it to run at all.
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Originally posted by smitty3268 View PostAm i the only one grinding my teeth everytime someone here calls it Liano? It Llano, people! L L. Two Ls. There is no I. Ok, maybe i'm being pedantic here, i'm not sure why i find that so annoying.Test signature
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It does suck that OpenGL>2.1 is a no-go. But then again the really popular games never use the latest tech, which means that you can still make good games if you don't have the latest CryEngine build.
Take a look at:
-Counter-Strike 1.x
-World of Warcraft
-StarCraft 1
-Quake 3 (even Quake 1 is still played by some)
-Minecraft
And some more.
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Duty Calls
Originally posted by glisse View PostI must say i don't understand your point. You feel AMD is not providing good enough driver on linux (whether considering the closed one or the open one), it's your right. But i don't see why you feel the need to post such useless and out of topic comment in such thread. It's like you suffer from the XKCD Duty Calls Syndrome (which is sadly a common disease nowadays).
http://xkcd.com/386/
The fact are AMD is playing nice with the open source world, not only they provide a closed source driver which support lastest features and about which i heard mostly good feedback from it's intended target (people on workstation, not the game crew).
But they also support the open source driver by contributing code & documentation and paying developer to work on it. Yes this open source driver is lagging behind in feature set & speed, but all open source driver are pretty much in the same state.
Or maybe i am myself suffering from the XKCD Duty Calls Syndrome ...
http://xkcd.com/about/
/duty
Also, somebody s/Liano/Llano/g
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Originally posted by pingufunkybeat View Post... Doom3
... Quake4
... UT2004
... Rage
I mean it would be great to have OpenGL>2.1, but when you look at it, it is actually not a big deal.
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Originally posted by V!NCENT View PostIt does suck that OpenGL>2.1 is a no-go. But then again the really popular games never use the latest tech, which means that you can still make good games if you don't have the latest CryEngine build.
Take a look at:
-Counter-Strike 1.x
-World of Warcraft
-StarCraft 1
-Quake 3 (even Quake 1 is still played by some)
-Minecraft
And some more.
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