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AMD's opensource lies exposed
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Some people commenting on this thread simply do not understand!
They don't understand that while kernel hackers or people who love adventuring with slowly evolving open source drivers which are NOT BACKED by amd, and being developed by unpaid spare-time developers or accidentaly backed by companies like intel, hate blobs simply because they either don't have any interest in high performance graphics (kernel hackers) or they are a small bunch of religious fanatics who are obsessed with the everything opensource idea.
And they ignore the fact that every normal user (or every normal people on the face of this earth) will want good support for the hardware they pay money for. Ignore the masses, ignore people's desire to create or admire artworks (like unigine heaven), ignore the people who just like to play games or just want to view a webgl object without any problems and you end up in a monastery, preaching each other the good everything opensource prophecy while many people's hard work gets ruined by companies which don't provide good support to linux end users...
Good luck with your hardline evangelism.
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Originally posted by glxextxexlg View PostThey don't understand that while kernel hackers or people who love adventuring with slowly evolving open source drivers which are NOT BACKED by amd, and being developed by unpaid spare-time developers or accidentaly backed by companies like intel, hate blobs simply because they either don't have any interest in high performance graphics (kernel hackers) or they are a small bunch of religious fanatics who are obsessed with the everything opensource idea.
The fact that the OSS drivers are OSS doesn't have any negative affect on the quality or performance. You can blame AMD for having a lame blob driver, but as you said most of the OSS developers aren't employed by AMD so they have no obligation at all to make your hardware work the way you want it to. I appreciate the effort they put into making the driver work well enough to not need fglrx for most things.
By the way you are free to contribute to the OSS driver anytime if you're so sure that you know what needs to be done.
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Originally posted by deanjo View PostWell I've never had a VT lock on me either with the Nvidia blobs. And yes I really do mean never. I have on many occasions however had kernel panics trying to get RS690 systems to simply boot to the desktop with the free drivers.
Opinion isn't law. Two very different things.
Never said they should deal with the bugs in a blob.
Kernel hackers refuse bug reports involving tainted kernels. KERNEL BUG REPORTS.
The blob developers are well qualified to handle them.
For you, not for the graphic drivers developers.
Used KDE and nvidia for years. It has always been a smooth experience. Desktop effects are pretty low priority for me and I always disable them since they serve no practical purpose at all.
I don't need CUDA or OpenGL4. Therefore, they don't matter.
Actually AMD hired them to do so.
They didn't hire Microsoft or Oracle to do it.
If this was true then everyone but them would run IGP's in the first place.
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Originally posted by glxextxexlg View PostYes some of them don't understand that the king is naked. AMD's linux support be it opensource or blob SUCKS
OSS drivers for everything before R600 is EXCELLENT and in most cases superior to the blob.
OSS drivers for R600 are good for OpenGL2 and most desktop use, but they are still missing some functionality and performance optimisations.
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Originally posted by deanjo View PostUsed KDE and nvidia for years. It has always been a smooth experience. Desktop effects are pretty low priority for me and I always disable them since they serve no practical purpose at all.
Like Plasma or not, the panels in KDE are Plasma. As well as everything on them are Plasma as well.
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OSS drivers for everything before R600 is EXCELLENT and in most cases superior to the blob.
After years of development involving all the hard work done by Marek Olsak and Corbin Simpson: You can't run blender, maya, houdini with it (user interface broken). You can't run unigine sanctuary, tropics with it (floating point patented extensions). You can't rely on it to develop OpenGL apps due to numerous bugs (tested it myself many times).
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Originally posted by glxextxexlg View PostAfter years of development involving all the hard work done by Marek Olsak and Corbin Simpson: You can't run blender, maya, houdini with it (user interface broken).
Not sure about Maya and Houdini, I'm sure if you donate a license to the OSS devs, they will fix it. They are not cheap.
You can't run unigine sanctuary, tropics with it (floating point patented extensions).
The floating point extensions exist, but you have to pull them from a separate repository. This is hardly the OSS developers' fault.
You can't rely on it to develop OpenGL apps due to numerous bugs (tested it myself many times).
I still consider the drivers excellent if a couple of closed-source apps is the worst problem with them.
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