Originally posted by marek
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A Big Comparison Of The AMD Catalyst, Mesa & Gallium3D Drive
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Originally posted by marek View PostThe Mesa maintainers appear not to want patented features in master and they ignore any of my patches that might be infringing in US. The floating-point formats from GL_ARB_texture_rg can only be used if GL_ARB_texture_float is available as well, the support of which is here:
http://cgit.freedesktop.org/~mareko/mesa/?h=floating2
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Originally posted by oibaf View Postwould be possible to integrate the new cs code into libdrm so that also the ddx (and eventually also r600g, and classic radeon, r200, r300 and r600) can benefit from it?
Originally posted by oibaf View PostAlso is there a plan to merge the floating-point formats from GL_ARB_texture_rg patches?
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Originally posted by BlackStar View Post1. VSynced rendering (nvidia tears without compiz).
2. Desktop zoom when trying to read text on your HDTV across your living room.
3. Shadow decorations to help pick windows apart.
4. Better performance on fglrx than regular 2d rendering.
5. The window scale plugin which is like alt-tab on serious overdrive.
1. Why worry about Nvidia when I'm using ATI? =)
2. Hm, not really a use-case for me, but I guess you use it
3. I feel like I'm perfectly capable of telling windows apart without shadow decorations
4. This is a very good reason. This is actually the reason why I was so excited about "GPU accelerated desktops" in the first place. But now I feel that they should be renamed to "GPU decelerated desktops".
5. Sure, it's bling bling, but is it really the most exciting feature? Can't we do more with the technology than this?
I just feel like the "killer feature" hasn't arrived yet, and sadly I don't have a good idea of what it could be either. If I did, I'd try to implement it, or at least communicate it to the community and discuss it.
I think a true acceleration is awesome, but it just doesn't seem to get a whole lot better when enabling it. The only difference I see it that the CPU load is severely decreased when frantically moving a window back and forth.
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Marek,
would be possible to integrate the new cs code into libdrm so that also the ddx (and eventually also r600g, and classic radeon, r200, r300 and r600) can benefit from it?
Also is there a plan to merge the floating-point formats from GL_ARB_texture_rg patches?
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Originally posted by agd5f View PostHere's the basics (not sure this is 100% right, doing this from memory):
#clone Linus tree:
git clone git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux-2.6.git
cd linux-2.6
# check out 2.6.37 on a new branch called my-2.6.37
git checkout -b my-2.6.37 v2.6.37
#add Dave's tree:
git remote add airlied git://git.kernel.org/pub/scm/linux/kernel/git/airlied/drm-2.6.git
# fetch the updates from Dave's tree
git fetch airlied
# merge drm-next into the current branch
git pull airlied/drm-next
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Originally posted by Azpegath View Post+1
I'm not using Compiz for two simple reasons:
1) It's to big a hit on performance
2) I still haven't seen a good (enough) use for it
2. Desktop zoom when trying to read text on your HDTV across your living room.
3. Shadow decorations to help pick windows apart.
4. Better performance on fglrx than regular 2d rendering.
5. The window scale plugin which is like alt-tab on serious overdrive.
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Originally posted by Azpegath View PostPerhaps a stupid question, but why aren't the FOSS drivers multi-threaded yet? It feels like a shame to me, sitting on an Core i7.
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