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Catalyst 10.12 Released for Linux
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It looks like doesn't support mine 6850. aticonfig doesn't work and "Unsupported hardware" at bottom left corner. Anyway I could make it working with changing driver to fglrx.
For remove that logo:
#!/bin/sh
#DRIVER=/usr/lib/xorg/modules/drivers/fglrx_drv.so #for 32bit dist.
DRIVER=/usr/lib64/xorg/modules/drivers/fglrx_drv.so
for x in $(objdump -d $DRIVER|awk '/call/&&/EnableLogo/{print "\\x"$2"\\x"$3"\\x"$4"\\x"$5"\\x"$6}'); do
sed -i "s/$x/\x90\x90\x90\x90\x90/g" $DRIVER
done
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For patching 2.6.36 and 2.6.37 kernels
http://ubuntuforums.org/showthread.php?t=1615594
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It seems to me that I cannot remember when ATI Linux drivers actually delivered a positive display experience on my Radeon 3450 HD.
Yet another miss by ATI.
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Originally posted by tball View PostThat might be it. I was just certain it was a bug. Nevermind then
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Originally posted by mirv View PostAre you specifying the precision? I know the ati/amd's drivers have problems with (later versions of) glsl if it isn't given (this actually comes from the glsl spec btw, which requires that the precision be specified). Can't remember what versions it affects, but it's worth looking into.
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Originally posted by tball View PostI found a bug with the driver some days ago. You just can't use uniform floats within your fragment-shader with fglrx. If you use uniform floating points within a fragment shader, they will always be 0.0f. A workaround would be using uniform int instead and then typecast them to floats within the shader. But that is an ugly workaround. Especially if you need precision.
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Originally posted by Dandel View PostI just gave this driver a try... The invisible models on Left 4 Dead, Left 4 Dead 2, and Alien Swarm still exist (all use the same segment of the video card). The problem is with the initialization variables most likely tho... Although, i can't properly give this information to amd/ati until they have an official bug report location (and not the unofficial one which has been down for over 2 weeks now).
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