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Heroes of Newerth character display & Gallium r600g

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  • #11
    I was thinking this might be just Evergreen specific.

    I can only test it on an r500 and r800.

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    • #12
      Does this patch help:
      http://people.freedesktop.org/~agd5f...ing-a-ze.patch

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      • #13
        No change in HON. I compiled that commit about two hours after it went up. I watch mesa/mesa git at least once a day and just before bed I saw it and had to try it.

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        • #14
          To fix rendering of units and (some) buildings, enter this in the in-game console (CTRL-F8):
          vid_meshGPUDeform false

          To make HoN even start correctly, you might have to set shader detail to low in the settings.

          AFAICT, both workarounds are due to r600g only supporting 16 constants in GLSL shaders currently.

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          • #15
            Originally posted by tilman View Post
            To fix rendering of units and (some) buildings, enter this in the in-game console (CTRL-F8):
            vid_meshGPUDeform false

            To make HoN even start correctly, you might have to set shader detail to low in the settings.

            AFAICT, both workarounds are due to r600g only supporting 16 constants in GLSL shaders currently.
            Aha, thank you for that!

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            • #16
              You might try this latest mesa commit too depending on how many constants it uses:
              http://cgit.freedesktop.org/mesa/mes...575a22db638d5a

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              • #17
                Originally posted by tilman View Post
                To fix rendering of units and (some) buildings, enter this in the in-game console (CTRL-F8):
                vid_meshGPUDeform false
                "vid_meshGPUDeform false" draws characters correctly but gives a large performance hit that makes the game unplayable.

                With "vid_meshGPUDeform" set to true and with the current xorg git characters now display but there is no animation. After a certain uknown commit the characters are now skewed where as before they were drawn mostly correct.

                By
                imagebugs at 2011-01-22

                Shadows on any object do not draw correctly but produces a kind of banding.

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                • #18
                  Originally posted by charlie View Post
                  But 600c is prone to crashing if there is a lot of action on the screen (like all 10 players executing their ultimates at the same time).
                  This is an old regression:
                  https://bugs.freedesktop.org/show_bug.cgi?id=31391

                  But no one seems to bother, since it's just the ?old? r600c driver.

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                  • #19
                    Originally posted by charlie View Post
                    Shadows on any object do not draw correctly but produces a kind of banding.
                    This may be related:
                    https://bugs.freedesktop.org/show_bug.cgi?id=31159

                    If it is it's a more general problem involving not only one driver.

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