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Holy Crap! You Can Use XvMC With ATI Gallium3D!

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  • phoronix
    started a topic Holy Crap! You Can Use XvMC With ATI Gallium3D!

    Holy Crap! You Can Use XvMC With ATI Gallium3D!

    Phoronix: Holy Crap! You Can Use XvMC With ATI Gallium3D!http://www.phoronix.com/vr.php?view=ODcxOA

  • 89c51
    replied
    Originally posted by pejakm View Post
    Good news everyone! Looks like the VDPAU and XVMC state trackers are going to be merged to master this evening!

    http://lists.freedesktop.org/archive...ne/008008.html
    which codecs work/will work with this ???

    Leave a comment:


  • pejakm
    replied
    Good news everyone! Looks like the VDPAU and XVMC state trackers are going to be merged to master this evening!

    http://lists.freedesktop.org/archive...ne/008008.html

    Leave a comment:


  • HokTar
    replied
    Originally posted by 89c51 View Post
    it would be nice to have h.246 and VP8 acceleration at some point without having to rely on the GPU decoding hardware
    That is exactly Christians' goal. (h264)
    Veerappan (Phoronix member - see this thread) is working on an opencl vp8 decoder so we would need clover to move along. Unfortunately, Zack Rusin is not working on it at the moment.

    Leave a comment:


  • 89c51
    replied
    ok thanks

    it would be nice to have h.246 and VP8 acceleration at some point without having to rely on the GPU decoding hardware

    Leave a comment:


  • HokTar
    replied
    Originally posted by 89c51 View Post
    what video formats/codecs are supported by pipe-video ????

    As far as I know this branch contains the video layer for gallium (g3dvl) so it can accelerate xvmc.
    There is also an initial commit for the vdpau state tracker.

    Note that it has none of the work done by Christian Konig! Hopefully after this merge his commits will land soon.

    Originally posted by 89c51 View Post
    and it will have to be "presented" to the applications in order to use it right??
    I think the players simply need to support the decoder, i.e. xvmc or vdpau, so ideally it will work out-of-the-box with mplayer, etc.

    Leave a comment:


  • 89c51
    replied
    Originally posted by HokTar View Post
    FYI Corbin wants to merge pipe-video to master which seems promising.

    Also, Christian refreshed his git repo recently so he is still hard at work.
    what video formats/codecs are supported by pipe-video ????

    and it will have to be "presented" to the applications in order to use it right??

    Leave a comment:


  • edgar_wibeau
    replied
    Sounds great, thanks for the info!

    And please keep us up-to-date, at least if there's no new article on this topic at phoronix.

    Leave a comment:


  • HokTar
    replied
    FYI Corbin wants to merge pipe-video to master which seems promising.

    Also, Christian refreshed his git repo recently so he is still hard at work.

    Leave a comment:


  • edgar_wibeau
    replied
    Hello HokTar,

    yes I'm very interested and I've not heard anything about this topic since, well, last year. Do you/ does anybody know what's going on? I'm watching X.Org RadeonFeature for a long time now, but the only thing that's constant is the shader CoDecs being "WIP" for (feels like) two billion years now. Unfortunately my skills don't surpass shell coding (by a noticeable margin), otherwise I'd have done all the work myself

    I know AMD has opened up their XvBA stuff, but that's hardly a solution for open saucers and UVD stays tightly locked up for us :-( Plus, it doesn't do any good when it comes to ENcoding, nor when CoDecs are to be used, which UVD/2/3 has no (or little) hardware for.

    Leave a comment:

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