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S3TC => r600{c,g}

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  • RavFX
    replied
    http://cosmicencounter.net/images/tiling.png

    It's a pre-S3TC screenshot but it's the same issue.

    PS : Why the edit limit is less that one minute? I did not get the time to remember the screenshot url...

    Leave a comment:


  • RavFX
    replied
    For problem number 3 : Disable color tiling, it will fix it. (Have the same unresolved bug here)

    Leave a comment:


  • mmoo
    replied
    S3TC does not work for me. I am using r600g from mesa-9999 (compiled with R600_ENABLE_S3TC=1, USE_EXTERNAL_DXTN_LIB=1), xf86-video-ati-9999, libtxc_dxtn-1.0.0, drm-radeon-testing (2.6.38-rc8-44191-g38f1cff), libdrm-9999 and even wine-9999, all checked out in the last hour and...

    Code:
    glxinfo |grep -i s3tc
        GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, 
        GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_dot3,
    but...
    1. L4D is one green screen: http://img816.imageshack.us/i/l4d.png/
    2. L4D2 doesn't start: "I need compressed texture support blah blah": http://img560.imageshack.us/i/l4d2.png/
    3. NWN and native Unreal Tournament look like some distorted, multiplied slices: http://img192.imageshack.us/i/nwn.png/


    some weeks ago it worked, but I don't know how and why this changed, but the result obviously sucks

    Leave a comment:


  • pvtcupcakes
    replied
    Originally posted by MikeEx View Post
    I'm using the edgers ppa 2.6.38-4 kernel.
    I don't have enough space to compile the kernel myself unless I can do it from an ntfs drive.
    Yeah, you need to use the kernel in the drm-radeon-testing branch from here
    It has one change that you need for s3tc that hasn't been merged into the mainline kernel yet.

    Leave a comment:


  • MikeEx
    replied
    I'm using the edgers ppa 2.6.38-4 kernel.
    I don't have enough space to compile the kernel myself unless I can do it from an ntfs drive.

    Leave a comment:


  • pvtcupcakes
    replied
    That's strange that WoW doesn't render correctly for you. It works for me on my 4850.
    Player models aren't all messed up or anything. I used to have that problem, but it went away after going to the latest Mesa and doing all the stuff to enable S3TC including using the kernel from drm-radeon-testing.

    The only problems I had with WoW was the performance wasn't that good (10-20fps), and the icons for items and abilities would sometimes not render correctly. And going underwater gives you a psychedelic view.

    Leave a comment:


  • MikeEx
    replied
    what a quick minute. oh well. proper links.

    http://exfactor.net/misc/wowr600g1.png
    http://exfactor.net/misc/wowr600g2.png
    http://exfactor.net/misc/wowr600g3.jpg

    Leave a comment:


  • MikeEx
    replied
    I tried wow.
    For what it's worth, I'm impressed.
    http://www.exfactor.net/misc/wowr600g1.jpg
    http://www.exfactor.net/misc/wowr600g2.jpg
    http://www.exfactor.net/misc/wowr600g3.jpg

    I crashed after a few seconds when I exited the instance.

    athlon x2 3800+, hd4850 1gb

    Leave a comment:


  • amphigory
    replied
    S3TC is working nicely for me. Darkplaces engine with Tecnox mod running 55FPS at 1366x768. Oh yeah... the hardware is a Acer netbook (AO721) with single core K125 & M880G (R600) GPU. I'll have to try a more recent game engine soon as time allows.

    Kernel 2.6.28-rc5 & Mesa from git.

    Leave a comment:


  • darkbasic
    replied
    Originally posted by pvtcupcakes View Post
    So it might be merged into 2.6.38, it doesn't seem like a huge change to allow compressed textures through it.
    It would be awesome, but I don't think it will ever happen

    Leave a comment:

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