Originally posted by netkas
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HOWTO implement an OpenGL extension for Mesa
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When I get a warning like
Code:r600: unknown instruction 77 Failed to translate vertex shader.
OPCODE_SSG
That's right? And this one, "set sign", is described here in section 2.X.8.Z, SSG?
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PLEASE report bugs when you see them. We often get this scenario:
dev: I can't wait to get rid of <ums/ugly hack/etc.>
user: what?! <ums/ugly hack/etc.> is going away? I need that!
dev: why?
user: <feature> has never worked on my card, so I need <ums/ugly hack/etc.>
dev: Is this a recent issue?
user: no; hasn't worked in 8 months
dev: have you filed a bug?
user: no
At worst we'll just close the bug if it's already fixed. If not, it's good to get bug reports as close to possible to when a problem starts as a bug reported 6 months or a year later is much harder to track down.
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Oh, all right. It just had the impression that I might cause unnecessary noise given the huge number of issues that get fixed every day at the moment.
Like yesterday I noticed a memory leak filling the swap partition, but didn't have the time to thoroughly investigate. Today I had another look, but it appears to be already fixed.
With r600g there are a number of applications that I don't expect to work at the moment. I'm quite impressed that I can already play emilia-pinball, albeit at a low frame rate. However if this is useful, I'll gladly investigate and report any crashes I experience.
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Originally posted by nikai View PostOh, all right. It just had the impression that I might cause unnecessary noise given the huge number of issues that get fixed every day at the moment.
Dunno about r600g, and I'm not a developer, but seems to be that Mesa/Xorg could probably use more people trying out the bleeding edge.
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With r600g there are a number of applications that I don't expect to work at the moment. I'm quite impressed that I can already play emilia-pinball
ATM, it should be able to run Doom3, but it apparently still has some issues with shadows, and performance.
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