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ATI R600g Gains Mip-Map, Face Culling Support

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  • bridgman
    replied
    Yeah, right now I think something like 96% of the 3D driver is common Mesa code and 4% is classic HW driver for whatever HW you are running.

    After the move to Gallium3D I guess that will become more like 98% common and 2% hardware-specific

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  • nanonyme
    replied
    Originally posted by netkas View Post
    Well, found a bug, hope Glisse reads this thread sometimes
    Seems to be broken in classic Mesa as well. *Eek*

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  • netkas
    replied
    Well, found a bug, hope Glisse reads this thread sometimes

    Leave a comment:


  • netkas
    replied
    Q3 now works without glitches and even compiz now seems to work fine (didnt test all the plugins, especialy those with heavy shader usage)

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  • not.sure
    replied
    Originally posted by bridgman View Post
    Did I mention how much I hate having to delete and re-post every time I want to edit something ?
    Maybe you should ask Micheal for mod privileges...

    Leave a comment:


  • nanonyme
    replied
    Git log hints ioquake might possibly work. Just echoing.

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  • bridgman
    replied
    Sure, but by your analogy we're not holding back "an electric car" we're holding back small, non-critical options in the hybrid drivetrain management software.

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  • bridgman
    replied
    Yeah, we just didn't have time to go through all the potential patent & IP issues and they weren't on the critical path for driver development anyways.

    We could have delayed the initial info release until these were worked through but splitting them out and coming back to them later seemed like a better approach. We don't talk about things we held back until we actually release them though, since we don't know at the time if we *are* going to be able to release them.

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  • curaga
    replied
    Bridgman, can you say why you thought fast Z-clears or MSAA were on the hold-back list?

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  • bridgman
    replied
    I wouldn't be surprised. Anyways, I'm not answering both

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