Originally posted by Rabauke
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Originally posted by Rabauke View PostWhy is this technique not used in conjunction with UVD?
If it is possible for a whole GPU (nouveau) why shouldn't
it be possible for UVD?
I believe there are much more chances to get UVD specs someday than have someone to fully understand and RE the UVD. Personnal opinion, of course, we are not guaranteed to get UVD specs either.
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Originally posted by nanonyme View PostDo it then?
Originally posted by nanonyme View PostIt's just that reverse engineering it and actually releasing it would probably be a NDA breech for about all of the paid developers so I doubt they want to get their hands dirty with it. Any community developer who has no NDA related to AMD could give it a shot.
Anyway, I suppose they have other things to do.
GSoC would have been nice.
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Originally posted by Rabauke View Post[reverse engineering]
If it is possible for a whole GPU (nouveau) why shouldn't it be possible for UVD?
Most notably, the video decode units inside nvidia GPUs haven't been RE'd yet, either, and cannot be used with nouveau. That's because those things are protected well, if they're RE'd that could cost the respective vendor a lot of money.
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I suspect that the UVD is specially protected against reverse engineering. So if "normal" reverse engineering is difficult, this should be a real challenge.
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Originally posted by Rabauke View PostHere is an item nobody is talking about: reverse engineering.
Why is this technique not used in conjunction with UVD?
If it is possible for a whole GPU (nouveau) why shouldn't
it be possible for UVD?
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Originally posted by nanonyme View PostAfaik the idea is to implement the video decoding as a Gallium3D state tracker so it would Just Work (yeah, right) with all Gallium drivers.
Looks like it was put forth as a Google SoC idea, but didn't get picked up (Phoronix reported on this a week or two back).
I think it's a great idea though, and I'd love to see this come to pass. I'm also shopping around for a thesis project at the moment, but I have to see if there's interest from the school, if it meets the requirements for the program, and if the school's going to try to assert ownership of the produced code (and whether I'd be able to do release the source after I'm done as a result).
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Originally posted by Rabauke View PostHere is an item nobody is talking about: reverse engineering.
Why is this technique not used in conjunction with UVD?
If it is possible for a whole GPU (nouveau) why shouldn't
it be possible for UVD?
Someone just have to give it a shot...
On the other hand it's probably not usable in the near future for my card (5770)... perhaps for those r300 guys (if that has UVD)
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Here is an item nobody is talking about: reverse engineering.
Why is this technique not used in conjunction with UVD?
If it is possible for a whole GPU (nouveau) why shouldn't
it be possible for UVD?
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Originally posted by Jimbo View PostBasically, patent problems
With future chips this might be different but that's irrelevant with the situation at hand. For now shader-based decoding is the best we're going to have.
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