V!ncent, if you want to prove you have accel, post Xorg.0.log instead.
Announcement
Collapse
No announcement yet.
Whoops, ATI's Evergreen Will Bring A New Driver
Collapse
X
-
Originally posted by smitty3268 View PostYou guys would never have even heard of this if bridgman hadn't announced it, it just would have been another branch of code that came and went silently.
I kinda felt it was important to tell them what was going on, since the implication was that the 7xx-to-Evergreen transition might end up being a good opportunity for jumping to Gallium3D despite having said the exact opposite an hour earlier
Comment
-
Originally posted by bridgman View PostBingo... and I wouldn't have said anything about it if I hadn't just finished telling the mesa dev list folks that we were going to do something different an hour before we had the latest meeting.
I kinda felt it was important to tell them what was going on, since the implication was that the 7xx-to-Evergreen transition might end up being a good opportunity for jumping to Gallium3D despite having said the exact opposite an hour earlier
Comment
-
Originally posted by salva84 View PostYou are right, I have an ATI 5850, the fglx drivers are really slow even scrolling web pages in firefox.... and the open source drivers are always "coming".... For me, the solution I've found is to execute Linux in a Virtualbox machine inside Windows 7. No more problem with graphics, suspend / hibernate, I can make a backup of the whole system, and I dont have to reboot to play some games.
Comment
-
Originally posted by curaga View PostV!ncent, if you want to prove you have accel, post Xorg.0.log instead.
I was hoping someone would tell me by posting that info if it was accelerating 2D.
Judging by the massive spikes in CPU usage it is probably just framebuffer support
Comment
-
Yep, if you're using the radeon driver then you have modesetting (either UMS or KMS) and shadowfb acceleration.
Shadowfb is surprisingly fast though, since the software rendering happens in CPU memory, which from a CPU's POV is maybe 100x as fast as video memory, then the shadow frame buffer (in CPU memory) is periodically copied to the real frame buffer.
Comment
-
Originally posted by bridgman View PostBingo... and I wouldn't have said anything about it if I hadn't just finished telling the mesa dev list folks that we were going to do something different an hour before we had the latest meeting.
I kinda felt it was important to tell them what was going on, since the implication was that the 7xx-to-Evergreen transition might end up being a good opportunity for jumping to Gallium3D despite having said the exact opposite an hour earlier).
Comment
Comment