Originally posted by WillyThePimp
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As MostAwesomeDude said, the existing shader compiler in the 300 and 300g driver seems pretty good - might not be as good as the one in fglrx but my guess is that it's pretty close.
Right now there are no signs that the shader compiler is the bottleneck. The performance graphs indicate that the driver is CPU limited quite a bit of the time, and as airlied said there are also some GPU optimizations still to be done.
LLVM may turn out to be more useful for single-instruction architectures like the Intel and NVidia GPUs, not sure.
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