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r600/r700 libdrm, mesa, and radeon performance patches

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  • #61
    Code performance should be a compiler matter...
    ## VGA ##
    AMD: X1950XTX, HD3870, HD5870
    Intel: GMA45, HD3000 (Core i5 2500K)

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    • #62
      Originally posted by darkbasic View Post
      Code performance should be a compiler matter...
      Ideally, yes, and all 3D engines should be written in OpenGL.


      Sadly, we don't live in the perfect, ideal world.

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      • #63
        Originally posted by AzuMao View Post
        Ideally, yes, and all 3D engines should be written in OpenGL.


        Sadly, we don't live in the perfect, ideal world.
        Thats not correct. Modern 3D engines have render factory with support for multiple renderers, opengl included. The only reason why only directx renderer is implemented instead is microsoft lobby.

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        • #64
          Originally posted by darkbasic View Post
          Code performance should be a compiler matter...
          This does not cancel my point. But reporting an issue to gcc is a possibility too.

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