Gallium was expected be at 60-70% of the fglrx driver, am I right? Or was it 60-70% slower?
And Doom3 getting 20-30fps is enough for single player, but with which card?
Prey is running a heavily modified id Tech 4 engine and should squezes out more fps...
But where is the performance bottleneck in the Gallium3D? Is it in the kernel memmory management, the OpenGL Mesa state tracker and/or the Gallium drivers themselves (as in what exposes the API?)
I hope it isn't in the last one, because then big speed gains can be won across the entire board of graphic cards...
And Doom3 getting 20-30fps is enough for single player, but with which card?
Prey is running a heavily modified id Tech 4 engine and should squezes out more fps...
But where is the performance bottleneck in the Gallium3D? Is it in the kernel memmory management, the OpenGL Mesa state tracker and/or the Gallium drivers themselves (as in what exposes the API?)
I hope it isn't in the last one, because then big speed gains can be won across the entire board of graphic cards...
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