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R600 Open-Source Driver WIth GLSL, OpenGL 2.0

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  • There's a status page of several programs here:

    http://wiki.x.org/wiki/RadeonProgram

    It doesn't list Far Cry, but as you can see most wine games are listed as garbage unfortunately.

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    • GLSL on 6xx/7xx is at the point where it passes most of the unit tests and has started app testing & bug fixing.

      I wouldn't call it ready for general use yet.
      Last edited by bridgman; 12-28-2009, 04:49 PM.

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      • Far Cry 1 has got OpenGL and D3D engine.

        r_Driver = "OpenGL"

        You have to force in the config file to use it. Better use google befor you post something wrong

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        • Originally posted by monraaf View Post
          There's a status page of several programs here:

          http://wiki.x.org/wiki/RadeonProgram

          It doesn't list Far Cry, but as you can see most wine games are listed as garbage unfortunately.
          Mhm ok thanks. Is there a similar list for fglrx?

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          • Originally posted by Kano View Post
            Far Cry 1 has got OpenGL and D3D engine.

            r_Driver = "OpenGL"
            That's correct. And last time I checked, with the nvidia blob both work without issues.

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            • Originally posted by not.sure View Post
              Mhm ok thanks. Is there a similar list for fglrx?
              AFAIK no. There's the wine appdb, but it doesn't contain a field for the videocard/driver used. Sometimes you can find information in the comments.

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              • Originally posted by Qaridarium
                hey in 'my point of view'

                OpenGL2 means something like DirectX8/9b...

                i think farcry1 is a dirctX9c game.....

                then you need OpenGL2.1+'VTF'+'3-4 wine-openGL3.2 extensions'

                ins short words... no!
                Far Cay doesn't need VTF, as it runs fine on Ati X1xx0 cards. Besides, any new laptop with Ati graphics supports DX10+ (incl. VTF).

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                • I do agree with your bad feeling about OpenGL but I do have "less of a bad feeling" thanks to the changes that appeared in OpenGL 3.2.
                  Last edited by bridgman; 12-29-2009, 01:55 AM.

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                  • Originally posted by Qaridarium
                    realy Opengl in wine is not so shiny as in theorie.....
                    there are Windows-Only-OpenGL-Extansions!
                    exampel: WOW in openGL modus you can't see the mini-map---

                    only DirectX modus brings the full game to work!...

                    I'm so sorry to you kano but windows games use windows-only-extansions in the OpenGL modus... useless for wine!
                    That's not fully sure if that's a wine problem. Did you crosscheck if it works with nvidia? Maybe the emulated d3d layer uses a different way to show it. Maybe let somebody test with nvidia hardware and that game, i do not play it.

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                    • Originally posted by Qaridarium
                      you don't unterstand.......
                      on windows thats work on an X1xxx..YES but....
                      only shader3 not VTF.

                      but! WINE shows to the programm a nvidia card if wine defect MESA as a renderer....
                      nvidia means.. if the Programm contain VTF for nvidia card wine transplate VTF code to openGL.......

                      "Besides, any new laptop with Ati graphics supports DX10+ (incl. VTF)."

                      Yes i know!

                      But...... the OpenSource driver do not support VTF,,,, only openGL2 for amd VTF is openGL3 !
                      Qaridarium, Far Cry does not use Vertex Texture Fetch. Not on nvidia, not on ati, not anywhere.
                      Originally posted by Game Developer Conference
                      Far Cry uses the latest DirectX 9 features

                      - Shader Models 2.x/3.0
                      - - Except for vertex textures and dynamic flow control
                      Source

                      (The reason why it doesn't use VTF and flow control is that both are too slow on nvidia's SM3 hardware and VTF isn't even supported on Ati's SM3 hardware. On the other hand, flow control is actually pretty fast on R500.)

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