Originally posted by yotambien
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Open ATI Driver More Popular Than Catalyst
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@kernelOfTruth
Taken from my fglrx script:
Code:# Kernel 2.6.32 fix grep -q signal.h common/lib/modules/fglrx/build_mod/kcl_io.c || perl -pi -e 's|(#include <linux/poll.h>\n)|\1#include <linux/signal.h>\n|' common/lib/modules/fglrx/build_mod/kcl_io.c
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Originally posted by kernelOfTruth View Postbridgman, could you please post any ETA for xf86-video-ati driver-support for the Juniper and Cypress chipsets ?
We're going to start reviewing agd5f's current analog VGA support next week for release, rather than waiting for digital output support. Should know later next week how that is looking.
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while we're at it:
bridgman, could you please post any ETA for xf86-video-ati driver-support for the Juniper and Cypress chipsets ?
my Juniper (5770) is running fine here with fglrx and 2.6.31 but I'd rather like to use 2.6.32 which has lots of improvements for desktop / GUI users
thanks
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Originally posted by smitty3268 View PostIs VLIW support something Itanium needs? Just wondering if there's any chance of someone else helping out with it or if it will need to come from the radeon developers to make it happen.
Originally posted by smitty3268 View PostIt probably doesn't make a whole lot of sense to drop the current compiler while you are still able to share it with the non-gallium driver, but I do hope this gets worked on eventually when gallium gets more mature. I really don't think the custom code in the drivers is going to be able to compete with the optimizations created by a dedicated compiler team.
One school of thought is that the bulk of the generic optimizations can be done in the first stage (before IL is generated), and that the optimizations done in the second stage will be highly specific to the actual hardware anyways. Nothing is ever 100%, of course, but the current thinking is that LLVM can be more useful in the first stage than the second, hardware-specific stage. I believe the plan is still to use LLVM in the first stage of the OpenCL stack, for example.
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Originally posted by Kano View PostI guess when you used a 25 ? card you would be as pleased as you are now or even onboard would be suited for you. A PS3 for games is certainly the best way to get rid of driver issues without the need to pay a MS fee
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I use nVidia GTX260 with nvidia and Radeon 4870 with fglrx. Both run Debian Sid 64 bit.
My only issue now is that I cannot get compositing working on fglrx.
Otherwise, I happy with both. I occasionally dual boot on the Radeon machine to another OS.
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Originally posted by Qaridariumidtech5 is an bullshit backward engine only for bullshit Xbox360/playstation3 hardware with only 256mb-ram/512mb-Ram.
IDtech5 is the worst i ever read abaut....
Having an engine that has awesome lightning, infinite texture detail and amount and unlimited geometry and then not sucking up major RAM kicks ass.
What else do you want from game engine? It's an engine without limits for game designers. No matter how far you zoom in with your sniper rifle; every frame rendered has about the same detail.
Nothin comes close to id tech5 by a long shot. This engine compared to other engines is what OpenGL Quake 1 was to other software rendering engines back in the day.
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I guess when you used a 25 € card you would be as pleased as you are now or even onboard would be suited for you. A PS3 for games is certainly the best way to get rid of driver issues without the need to pay a MS fee
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