How about UVD support ?
I wonder why ATI/AMD doesn't support UVD in fglrx, only UVD2.0? Are those
two hardware decoders so different that AMD would have to start write
fglrx driver for UVD support from scratch ?
I wonder why ATI/AMD doesn't support UVD in fglrx, only UVD2.0? Are those
two hardware decoders so different that AMD would have to start write
fglrx driver for UVD support from scratch ?
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