Originally posted by Dandel
View Post
Announcement
Collapse
No announcement yet.
AMD's UVD2-based XvBA Finally Does Something On Linux
Collapse
X
-
-
Originally posted by Dandel View PostAlright... now i see some video acceleration... However, the output is still a mozaic of square blocks that don't even look like the video.
(GLX extensions, among others)
$ ./vaapi_vc1 --size 320x240
(a capture of the window only, so the resulting .png file should be of the same size). VC-1 sample looks simpler because I can see a pattern more easily...
+ the same capture with xvba-video 0.7.4
Comment
-
Alright... here's the other information...
vaapi_vc1 i don't have the command.
MPlayer with VAAPI Enabled, I get display errors (oddly enough)
XBMC i get Video, but have a garbled video output... See the screenshot for an example.
Glxinfo:
Code:name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: ATI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: ATI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_ARB_fbconfig_float, GLX_AMD_gpu_association GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 5700 Series OpenGL version string: 4.0.10188 Compatibility Profile Context OpenGL shading language version string: 4.00 OpenGL extensions: GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator, GL_AMD_conservative_depth, GL_AMD_debug_output, GL_AMD_draw_buffers_blend, GL_AMD_name_gen_delete, GL_AMD_performance_monitor, GL_AMD_sample_positions, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_texture_cube_map_array, GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles, GL_AMD_vertex_shader_tessellator, GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_snorm, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_buffer_object_rgb32, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_explicit_multisample, GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, GL_WIN_swap_hint, WGL_EXT_swap_control
Comment
-
Originally posted by Dandel View Postvaapi_vc1 i don't have the command.
I want both captures of the following:
$ ./vaapi_vc1 --size 320x240
$ ./vaapi_vc1 --size 320x240 --no-glx-use-reflection
Since there is no option to disable the Evergreen shaders, other captures with xvba-video 0.7.4 could show different things too.
Have you tried with 10.10?
MPlayer with VAAPI Enabled, I get display errors (oddly enough)
XBMC i get Video, but have a garbled video output... See the screenshot for an example.
Anyway, the problem looks too random, thus suggesting one or two uses of uninitialized variables in the fglrx driver... Don't even try valgrind or you would faint.
Comment
-
Alright... thanks for the link to use for the test... Here's the outputs of the various vaapi commands and when a comand quit without leaving a render window, i am attaching the console output... otherwise it's a screenshot...
Vaapi vc1 decode:
Vaapi vc1 decode: (with glx no Reflection)
Vaapi h264 decode:
Vaapi mpeg4 decode:
Code:[email protected]:~/Downloads/hwdecode-demos-0.9.4/src$ ./vaapi_mpeg4 Display type 'x11' Hardware accelerator 'vaapi' [hwdecode_demos] VA display 0x1efd550 libva: libva version 0.31.1 Xlib: extension "XFree86-DRI" missing on display ":0.0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/dri/fglrx_drv_video.so libva: va_openDriver() returns 0 [hwdecode_demos] VA API version 0.31 [hwdecode_demos] 6 display attributes available [hwdecode_demos] VADisplayAttribDirectSurface (get/---) min 1 max 1 value 0x1 [hwdecode_demos] VADisplayAttribBackgroundColor (get/set) min 0 max 16777215 value 0xffffff [hwdecode_demos] VADisplayAttribBrightness (get/set) min -100 max 100 value 0x0 [hwdecode_demos] VADisplayAttribContrast (get/set) min -100 max 100 value 0x0 [hwdecode_demos] VADisplayAttribHue (get/set) min -100 max 100 value 0x0 [hwdecode_demos] VADisplayAttribSaturation (get/set) min -100 max 100 value 0x0 [hwdecode_demos] Decoded surface size: 320x240 [hwdecode_demos] 4 profiles available [hwdecode_demos] VAProfileMPEG2Simple [hwdecode_demos] VAProfileMPEG2Main [hwdecode_demos] VAProfileH264High [hwdecode_demos] VAProfileVC1Advanced ERROR: decode failed
Code:[email protected]:~/Downloads/hwdecode-demos-0.9.4/src$ ./vaapi_mpeg2 Display type 'x11' Hardware accelerator 'vaapi' [hwdecode_demos] VA display 0x11e1550 libva: libva version 0.31.1 Xlib: extension "XFree86-DRI" missing on display ":0.0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/dri/fglrx_drv_video.so libva: va_openDriver() returns 0 [hwdecode_demos] VA API version 0.31 [hwdecode_demos] 6 display attributes available [hwdecode_demos] VADisplayAttribDirectSurface (get/---) min 1 max 1 value 0x1 [hwdecode_demos] VADisplayAttribBackgroundColor (get/set) min 0 max 16777215 value 0xffffff [hwdecode_demos] VADisplayAttribBrightness (get/set) min -100 max 100 value 0x0 [hwdecode_demos] VADisplayAttribContrast (get/set) min -100 max 100 value 0x0 [hwdecode_demos] VADisplayAttribHue (get/set) min -100 max 100 value 0x0 [hwdecode_demos] VADisplayAttribSaturation (get/set) min -100 max 100 value 0x0 [hwdecode_demos] Decoded surface size: 320x240 [hwdecode_demos] 4 profiles available [hwdecode_demos] VAProfileMPEG2Simple [hwdecode_demos] VAProfileMPEG2Main [hwdecode_demos] VAProfileH264High [hwdecode_demos] VAProfileVC1Advanced [hwdecode_demos] 1 entrypoints available for VAProfileMPEG2Main [hwdecode_demos] VAEntrypointIDCT ERROR: decode failed
Comment
-
Originally posted by Dandel View PostAlright... thanks for the link to use for the test... Here's the outputs of the various vaapi commands and when a comand quit without leaving a render window, i am attaching the console output... otherwise it's a screenshot...
Could you please return to xvba-video 0.7.4 and regenerate screenshots for the same commands, prefixed with XVBA_VIDEO_DEBUG=1 ?
BTW, this looks like swapped X/Y coords, through 8x8 tiles. Have you tried with 10.10 drivers?
Vaapi mpeg4 decode:
vaapi mpeg2 decode:
Comment
-
Comment
-
Originally posted by Dandel View Post
Please also make sure to generate a screenshot of the window. i.e. without the rest of the desktop. Like I said previously, on a GNOME desktop, this will be Alt-PrintScreen. Otherwise, I will have to crop myself and I could miss 1 pixel band...
Thanks.
Comment
Comment