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AMD Talks Up Imminent ROCm 6.3 With Big Performance Gains, New Features

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  • AMD Talks Up Imminent ROCm 6.3 With Big Performance Gains, New Features

    Phoronix: AMD Talks Up Imminent ROCm 6.3 With Big Performance Gains, New Features

    Either due to a mistimed blog post or other factors, a big feature article is out talking up the new ROCm 6.3 features... But the updated ROCm 6.3 open-source GPU compute software doesn't appear to actually be released yet at all their usual sources. In any event there are new features and big performance gains being talked up for ROCm 6.3...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    I found tbey have branch the docs for 6.3.0 at https://github.com/ROCm/ROCm/tree/docs/6.3.0
    if some want to dig in

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    • #3
      I was to fast, they have creatd a branch for the docs but they have not yet syn it for 6.3.0

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      • #4
        Btw. it's possible to access the amdgpu-pro 6.3 driver before the official release. Just write https://repo.radeon.com/amdgpu/ and write "6.3" prefixed with a dot.

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        • #5
          Originally posted by GreatLord View Post
          I was to fast, they have creatd a branch for the docs but they have not yet syn it for 6.3.0
          Correct, I couldn't find any 6.3.0 git tag or release. So this branch is only for docs.

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          • #6
            too bad they removed gfx906 compatibility... q.q

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            • #7
              Originally posted by hierros View Post
              too bad they removed gfx906 compatibility... q.q
              For cards less than 5 years after launch.

              This is fucking shameful AMD. Card support is the biggest thing that separates you from CUDA. Card support is the one big reason devs don't want to go fucking near your stack unless bean counters come down from on high and force it as the "bang for buck" option. Card support. Card support. Card support.

              Nvidia supports SEVERAL GENERATIONS of cards with CUDA, across both enterprise and consumer cards. Devs prototype apps with consumer cards, deploy on enterprise cards. It's not rocket science. If your stack doesn't run on the cards people have, they won't run it.

              You need to support ROCm, *officially* and with no compromises, on every market-relevant consumer card and enterprise card. It would be absurd for a game studio to say "sorry, we're dropping support for our game on the nvidia 30XX series now that 50XX is coming out" when there are even lots of 20XX cards around. Furthermore, this asinine bullshit of "well maybe this card works, the code is still there for it but it's not official" has to end. Today. The only reason I think AMD can't bring themselves to draw a hard line in the sand and drop code for cards they don't officially support is it would reveal just how vanishingly small their support pool actually is.

              As far as I'm concerned. ROCm is dead on arrival to me. I will never, ever use it, no matter how much you improve performance, no matter how many features you add, unless you address this massive gulf of support. The ROCm compute stack does not exist. I have to assume that no matter what card I have, it is either not supported or will be broken by a change tomorrow. I patiently wait for MESA to do your job for you and get rusticl together, providing the reliable, works-on-every-card experience you do not comprehend the importance of.

              PS. I'm sorry you did something stupid and didn't implement an equivalent of nvidia's PTX (or any standard intermediate representation) and instead required apps to compile down to specific cards, if that is indeed a limiting factor. Maybe you should think about implementing that if you want to ease your own maintenance burden and the burden of people attempting to support you.
              Last edited by Developer12; 27 November 2024, 07:36 AM.

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