Actually, I just noticed that the site has been updated very recently and includes numbers for 5xx and 6xx hardware as well. There is a FAQ that states pretty clearly that they understand glxgears is not a good benchmark, so that's a start.
Oh well... that's the curse of the internet. Anyone who makes the effort to put up a big collection of useful information ends up getting abuse a couple of years later when the world has changed but their information has become the canonical reference for anyone searching for answers. Retesting everything would be a big task, even with glxgears, but maybe one or two lines at the start of the page might be a good compromise.
EDIT - I guess in the meantime we could tweak glxgears to add an option to make it at least vaguely useful as a benchmark, by drawing the gears 50 times between calls to glXSwapBuffers or something. It would still suck (if only because every draw would have the same Z values) but would definitely suck less.
Oh well... that's the curse of the internet. Anyone who makes the effort to put up a big collection of useful information ends up getting abuse a couple of years later when the world has changed but their information has become the canonical reference for anyone searching for answers. Retesting everything would be a big task, even with glxgears, but maybe one or two lines at the start of the page might be a good compromise.
EDIT - I guess in the meantime we could tweak glxgears to add an option to make it at least vaguely useful as a benchmark, by drawing the gears 50 times between calls to glXSwapBuffers or something. It would still suck (if only because every draw would have the same Z values) but would definitely suck less.
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