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Radeon Driver Picks Up VBOs, OQ Support

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  • madman2k
    replied
    also a compliment on the article to michael. afaik its the first time he provided useful links to the technical details

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  • chelobaka
    replied
    Good news. Looking forward for test results from Michael.

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  • BlackStar
    replied
    Originally posted by nanonyme View Post
    Meh, already the former OpenGL 1.4 support was imo pretty much more than a toy...
    Depends on your viewpoint, I guess. Personally, I consider anything less than OpenGL 2.1 + FBOs a "toy" - we are talking about 6 year old features here!

    (Not bashing the open-source drivers, just saying I'd *really* love GLSL support so I can finally drop the damned fixed-function codepath from my applications).
    Last edited by BlackStar; 08-17-2009, 09:35 AM.

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  • ferreira
    replied
    hmmmm
    HMMMMM
    NEAT!
    I have nothing against the blob (it always worked on my 9600pro, now I have hd4850 and it also works) but such great improvements in open source driver are very welcome! Keep up the good work!

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  • pedrodh
    replied
    Can't wait till this starts shipping with distros, since my kernel update I can only use the OSS drivers, and they really needed VBO. Keep the good work!

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  • Kazade
    replied
    Originally posted by nanonyme View Post
    Meh, already the former OpenGL 1.4 support was imo pretty much more than a toy...
    Wonder how many actual features there are left to go (in addition to the bug fixes) before they can focus on Gallium3D and OpenGL 2.0.
    IIRC the only real big addition between GL 1.5 and 2.0 was the introduction of GLSL. So I guess, that's what's needed to bump up the version (does the OSS driver support GLSL already?).

    EDIT: OK, not just GLSL, there was also: Point Sprites (GL_ARB_point_sprite), Separate Blend Equation (GL_EXT_blend_equation_separate) and Separate Stencil (GL_ATI_separate_stencil). But the others are relatively minor in comparison to GLSL.
    Last edited by Kazade; 08-17-2009, 05:01 AM.

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  • nanonyme
    replied
    Meh, already the former OpenGL 1.4 support was imo pretty much more than a toy...
    Wonder how many actual features there are left to go (in addition to the bug fixes) before they can focus on Gallium3D and OpenGL 2.0.

    Leave a comment:


  • BlackStar
    replied
    Originally posted by crumja View Post
    I can't stress enough the importance of this addition. Mesa git master should now report OpenGL 1.5 for ATI cards R300-R500. OTOH, what took them so long?
    Great! The open drivers are finally moving from toy to real 3d support.

    This couldn't be implemented earlier, due to the lack of a memory manager.

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  • benmoran
    replied
    This is awesome news! Occlusion support is something i've been looking forward to.

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  • ioannis
    replied
    benchmarks

    I can't wait for you guys to benchmark these new drivers. A nice comparison with the older OSS and the latest Catalyst.

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