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Rewritten NIR Code For Old Radeon "R600" Linux Driver Improves Performance In 2022

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  • s_j_newbury
    replied
    Originally posted by sinepgib View Post

    Hmmm OK. I thought it was more like PlayOnLinux that provides viable configs for the different games, but for those shipped by Steam.
    It's more like an "LTS" version of WINE which receives fixes/hacks to make games work in the Steam library and has various improvements to better integrate with Steam, such as for input support.

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  • sinepgib
    replied
    Originally posted by smitty3268 View Post
    When people refer to Proton, they're generally referring to DXVK on top of it, even if they aren't specifically calling it out.
    Hmmm OK. I thought it was more like PlayOnLinux that provides viable configs for the different games, but for those shipped by Steam.

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  • smitty3268
    replied
    Originally posted by sinepgib View Post

    Why is people still answering me about Vulkan drivers? My question was about Proton requiring GCN, I think that's pretty clear. Proton can work without Vulkan (as the first person to answer confirmed), just obviously Vulkan games won't run. So Proton can also run without GCN, as I expected.
    When people refer to Proton, they're generally referring to DXVK on top of it, even if they aren't specifically calling it out.

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  • s_j_newbury
    replied
    Originally posted by sinepgib View Post

    Why is people still answering me about Vulkan drivers? My question was about Proton requiring GCN, I think that's pretty clear. Proton can work without Vulkan (as the first person to answer confirmed), just obviously Vulkan games won't run. So Proton can also run without GCN, as I expected.
    Yes, Proton will work, but obviously no DXVK or VKD3D etc which does really limit the utility since WineD3D is very much slower, and will probably be even more so on an r600. You could use a custom version of Proton with Gallium-Nine support added as mentioned above, that will work fine with r600g, which will at least allow older titles to work well. Also OpenGL titles will still work, but most Windows games are D3D.

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  • sinepgib
    replied
    Originally posted by Eirikr1848 View Post
    A Vulkan driver is possible, but would be tedious and would require someone with the dedication and interest to step up to make it happen.

    A 6990 with a rewritten Mesa driver, rewritten OpenCL driver, and a fresh Vulkan driver would be beautiful.
    Why is people still answering me about Vulkan drivers? My question was about Proton requiring GCN, I think that's pretty clear. Proton can work without Vulkan (as the first person to answer confirmed), just obviously Vulkan games won't run. So Proton can also run without GCN, as I expected.

    Leave a comment:


  • Eirikr1848
    replied
    Originally posted by sinepgib View Post

    Isn't Proton just an improved WINE? Does it really need GCN?
    A Vulkan driver is possible, but would be tedious and would require someone with the dedication and interest to step up to make it happen.

    A 6990 with a rewritten Mesa driver, rewritten OpenCL driver, and a fresh Vulkan driver would be beautiful.

    Leave a comment:


  • DanL
    replied
    Originally posted by Veerappan View Post
    I may have to give this a spin on our HTPC, which is still running a Llano 3-core CPU.
    I had honestly figure on that machine riding off into the sunset with it's current driver stack.
    Why would better 3D performance affect the life of an HTPC?

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  • Cryio
    replied
    With HD 5000 and HD 6000 being DX11 (11_0) compliant GPUs, that also means they support OpenGL 4.6 on Linux, right?

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  • Veerappan
    replied
    I may have to give this a spin on our HTPC, which is still running a Llano 3-core CPU.

    I had honestly figure on that machine riding off into the sunset with it's current driver stack.

    Leave a comment:


  • sinepgib
    replied
    Originally posted by lorn10 View Post
    sinepgib Vulkan needs mandatory GCN, ergo no Vulkan on TeraScale.

    However, Gallium Nine works great on those old old GPUs, so theoretically it would make sense to make d3d10umd also compatible to the Mesa hardware drivers. This would give us then native D3D10 and maybe also D3D11 on Linux.
    I'm aware of Vulkan. I asked specifically about Proton.

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