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Open-Source Radeon Vulkan Driver Ray-Tracing Gets A Bit Further Along For Doom Eternal

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  • Open-Source Radeon Vulkan Driver Ray-Tracing Gets A Bit Further Along For Doom Eternal

    Phoronix: Open-Source Radeon Vulkan Driver Ray-Tracing Gets A Bit Further Along For Doom Eternal

    While last year saw initial Radeon Vulkan ray-tracing merged into Mesa's "RADV" driver, the work remains experimental but bit by bit is becoming more mature and capable...

    https://www.phoronix.com/scan.php?pa...e-Doom-Eternal

  • #2
    Nice .... I tried to enable raytracing a few months ago, when it was implemented initially - but it was horrendously sluggish instantly even in the menilu and would crash the gpu quite quickly.
    Looking forward to trying this when it's really working

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    • #3
      Enabling RT has always resulted in some level of disaster for me, either garbled graphics all over screen or system hard lock ups. (6800XT) No issues with RT under Windows10 when tested so nothing wrong with card.

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