Originally posted by Linuxxx
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RADV Ray-Tracing Now Rendering Quake II RTX Correctly But Very Slowly
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Originally posted by Linuxxx View PostOpenGL is almost non-existent in games & Gallium-Nine too buggy to be trusted
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Originally posted by Qaridariumthe last business numbers i have read about AMD is in fact very good.
means amd makes a lot of money in profit and turnover.
the numbers are in fact very good and AMD should change their behaviour from "shortage of goods economy"
to a model of prosperity economy...
and remember many linux people like me bought amd products in their dargest hour....
ok whats the different in prosperity economy compared to shortage of goods economy...
the difference is in shortage economy you do "fill for even more urgent projects"
in a prosperity economy you do not only do what is "urgent" but what is nice to have.Last edited by bridgman; 28 July 2021, 11:21 PM.Test signature
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I see a lot of people saying that they're just going to install Windows right away on the Steam Deck and I feel like they're ignoring a few things: AMD drivers on Windows are meh at best, Linux drivers are much better. SteamOS supports suspend/resume, which to me is a huge deal, maybe not for...
Question: Will you be installing Windows or keeping SteamOS on the Steam Deck?- Windows
Votes: 346 22.6% - SteamOS
Votes: 742 48.4% - Dual-boot
Votes: 446 29.1%
- Total voters 1,534
I'm cautiously optimistic that only a minority of users will bother to install Windows in the end.
One feature that is exclusive for SteamOS and that won't work with Windows is "fast suspend and resume" as described here
"The most interesting feature seems to be Fast Suspend/Resume, which will supposedly pause the game and put the handheld into sleep mode. Once its powered back on, you are put right where you left off"
To get that working on SteamOs has apparently required close cooperation between Valve and AMD and requires changes in Steam client and the drivers / kernel. It will not work that way if you install Windows on the Deck, then you will have the ordinary suspend everything (like laptop suspend), but it will not put you back in the game where you left off once you resume.
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Well, no matter how you put it: AMD's driver strategy wastes potential, which is just sad. Neither words nor money can fix that, instead we need a change in mentality here. This is probably my last comment on this, as it seems there is nothing more to say. I don't want to be annoyed by this anymore either.
It's not like there is a competitor with a ton of money and large advances in RT, machine learning and software. Even though currently every produced GPU can be sold with a nice margin, chances are it won't stay that way forever (well, while it undoubtedly will stay that way for quite some time though).
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Originally posted by aufkrawall View PostWell, no matter how you put it: AMD's driver strategy wastes potential, which is just sad. Neither words nor money can fix that, instead we need a change in mentality here. This is probably my last comment on this, as it seems there is nothing more to say. I don't want to be annoyed by this anymore either.
I have a tough time reconciling those two points.Test signature
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Can anybody who has access to Windows verify this?
If true, this generally anti-consumer "feature" could actually provide an advantage on the Steam Deck, since installing Windows on that thing might be harder than assumed!
Still, I'm pretty sure that overall AMD's image within the Windows crowd will take yet another big hit once the Steam Deck drops like a bomb:
Ask around in any Windows-centric forum, and you will find out that 99% of users there have never heard of RADV before, let alone that it was written by non-AMD developers!
That's what I meant with "people are going to find out", bridgman ...
Get it now?
It was about the sorry state of your official Windows & Linux drivers and the superiority of MESA's RADV in comparison!
At least AMD's marketing team should be worried about this...
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Originally posted by Linuxxx View PostActually, I've read that AMD's Windows driver actively checks the underlying hardware and then refuses to run if not officially supported by the driver (like the recent version not running on pre-POLARIS GPUs). Can anybody who has access to Windows verify this?
If true, this generally anti-consumer "feature" could actually provide an advantage on the Steam Deck, since installing Windows on that thing might be harder than assumed!
Originally posted by Linuxxx View PostStill, I'm pretty sure that overall AMD's image within the Windows crowd will take yet another big hit once the Steam Deck drops like a bomb:
Ask around in any Windows-centric forum, and you will find out that 99% of users there have never heard of RADV before, let alone that it was written by non-AMD developers! That's what I meant with "people are going to find out", bridgman ...
Get it now?
I do agree that at least 99% of them will have never heard of RADV, so we are aligned there.
The thing that bugs Windows users the most AFAIK is that the AMD-supported Linux OpenGL driver (in Mesa) runs Minecraft and some console emulators a lot faster than the AMD-supported Windows OpenGL driver.
My impression was that the AMD-supported Windows Vulkan driver is regarded as being pretty good.Last edited by bridgman; 29 July 2021, 10:55 PM.Test signature
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