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RADV Radeon Driver Lands NGG Culling Support As Another Performance Win

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  • smitty3268
    replied
    Originally posted by user1 View Post

    If I were AMD, I would have ditched the abomination which is AMDVLK-open and started supporting RADV as the official open source option, as AMD already does with RadeonSi. Also, instead of AMDVLK-open, provide AMDVLK-pro as a standalone package.
    It's pretty obvious there was some kind of corporate mandate (maybe even a legal contract for their supercomputer wins?) that they must provide open source vulkan drivers, but almost no thought or effort has been given towards caring about them for linux users. Which is how you end up with something like AMDVLK.

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  • CochainComplex
    replied
    Venemo as always good stuff - I really love mesa!

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  • user1
    replied
    Originally posted by pal666 View Post
    it's not written by amd. it should be someone else, why...
    If I were AMD, I would have ditched the abomination which is AMDVLK-open and started supporting RADV as the official open source option, as AMD already does with RadeonSi. Also, instead of AMDVLK-open, provide AMDVLK-pro as a standalone package.

    Leave a comment:


  • pal666
    replied
    Originally posted by aufkrawall View Post
    The best driver for ~1% of Radeon owners (Linux users). This is so great and so wrong at the same time. AMD, why...
    it's not written by amd. it should be someone else, why...

    Leave a comment:


  • Venemo
    replied
    Originally posted by CochainComplex View Post
    works great with Cyberpunk...haven't fired up a fps counter yet but market scenes seem to be less stuttery.
    That's nice to hear. Thus far in my testing, it's a small regression in Cyberpunk, but I only tested the very first scene of the game.

    Leave a comment:


  • CochainComplex
    replied
    btw now mike blumenkrantz the machine is optimizing RADV https://gitlab.freedesktop.org/mesa/...requests/11839

    edit: just checking out timurs branch - mikes viewport merge rebased to main https://gitlab.freedesktop.org/Venem...-viewport-nggc
    Last edited by CochainComplex; 14 July 2021, 10:24 AM.

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  • CochainComplex
    replied
    Originally posted by perpetually high View Post
    This is so off-topic I apologize, but I just noticed today Sublime Text 4 launches in 0.08 secs. Unreal. With or without the new hardware_acceleration: "opengl", it's still fast. FYI if you use ST4, it's gpu hw acceleration is disabled by default on Linux, so be sure to turn it on.

    startup, version: 4113 linux x64 channel: stable
    executable: /opt/sublime_text/sublime_text
    pre session restore time: 0.0811861
    OpenGL Context Information:
    GL API Version: 4.6 (Core Profile) Mesa 21.0.3
    GLSL Version: 4.60
    Vendor: AMD
    Renderer: AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.35.0, 5.4.131-0504131+custom-generic, LLVM 12.0.0)
    startup time: 0.412381
    first paint time: 0.421506

    And they wonder I'm still on my Haswell i5-4670K... Linux is lightening fast. Winning

    Sorry, you were saying...

    NGG Culling? That's really awesome, too.
    even of ot ...thx for pointing to st4 it is really fast ...

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  • CochainComplex
    replied
    Originally posted by xxmitsu View Post
    Great work, as always!

    When testing, don't forget to also include this: https://gitlab.freedesktop.org/mesa/...requests/11810
    so far no issues with the vertex grouping.

    Leave a comment:


  • perpetually high
    replied
    This is so off-topic I apologize, but I just noticed today Sublime Text 4 launches in 0.08 secs. Unreal. With or without the new hardware_acceleration: "opengl", it's still fast. FYI if you use ST4, it's gpu hw acceleration is disabled by default on Linux, so be sure to turn it on.

    startup, version: 4113 linux x64 channel: stable
    executable: /opt/sublime_text/sublime_text
    pre session restore time: 0.0811861
    OpenGL Context Information:
    GL API Version: 4.6 (Core Profile) Mesa 21.0.3
    GLSL Version: 4.60
    Vendor: AMD
    Renderer: AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.35.0, 5.4.131-0504131+custom-generic, LLVM 12.0.0)
    startup time: 0.412381
    first paint time: 0.421506

    And they wonder I'm still on my Haswell i5-4670K... Linux is lightening fast. Winning

    Sorry, you were saying...

    NGG Culling? That's really awesome, too.

    edit: I meant launches in 0.41 secs, oops :P
    Last edited by perpetually high; 15 July 2021, 08:01 AM.

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  • CochainComplex
    replied
    works great with Cyberpunk...haven't fired up a fps counter yet but market scenes seem to be less stuttery.

    Leave a comment:

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