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Work-In-Progress RadeonSI+Nine Showing Big Performance Win For Source Engine Games

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  • Work-In-Progress RadeonSI+Nine Showing Big Performance Win For Source Engine Games

    Phoronix: Work-In-Progress RadeonSI+Nine Showing Big Performance Win For Source Engine Games

    While Valve has been working on Vulkan-based rendering for Source Engine games by making use of DXVK for translating the game engine's native Direct3D calls to the Vulkan API, with some yet-to-be-merged Mesa patches around Gallium Nine there is much better performance to see with Gallium Nine at least for the RadeonSI driver...

    https://www.phoronix.com/scan.php?pa...ne-Double-Perf

  • #2
    It is so funny that RadeonSI + GN beats AMD's native D3D9 driver for Navi to death. AMD really hate their Windows customers.

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    • #3
      any plan for dx11 to Gallium or dx12 to Gallium

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      • #4
        Does this work on native Linux binaries, or does it mean you have to run the game via WINE/Proton? Reading the blog post, this seems to be about native Linux binaries, but I'm not 100% sure.

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        • #5
          Originally posted by Aryma View Post
          any plan for dx11 to Gallium or dx12 to Gallium
          I don't think the latter would make sense, but the former did exist (or was it 10? not sure anymore) and got removed from Mesa because of inactivity.

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          • #6
            So Dx9 over Native GL beats Dx9 over Native Vulkan now ?

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            • #7
              Originally posted by geearf View Post

              I don't think the latter would make sense, but the former did exist (or was it 10? not sure anymore) and got removed from Mesa because of inactivity.
              why I think native dx12 better than Vkd3d or dxvk

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              • #8
                Originally posted by aufkrawall View Post
                It is so funny that RadeonSI + GN beats AMD's native D3D9 driver for Navi to death. AMD really hate their Windows customers.
                There is no DX9 title that doesn't run with at least 120-140fps on AMD Navi. IMO that's good enough and expecting to get the maximum theoretically achievable performance in deprecated legacy APIs is a false expectation.

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                • #9
                  Originally posted by Aryma View Post

                  why I think native dx12 better than Vkd3d or dxvk
                  D3D12 is lower level than Gallium3D, which is pretty much alike D3D10, I doubt performance would be that good.

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                  • #10
                    Originally posted by kiffmet View Post
                    There is no DX9 title that doesn't run with at least 120-140fps on AMD Navi.
                    Unfortunately wrong (good joke, though). Guess which picture is Navi D3D9 and which is DXVK:
                    https://abload.de/img/mirrorsedge_2021_04_0rqj35.png
                    https://abload.de/img/mirrorsedge_2021_04_0w3je2.png
                    They've degraded their D3D9 driver to a pathetic piece of garbage since Navi (Polaris and probably also Vega were still fine).

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