Good news! I had a feeling that behind the scenes there was already a lot of code being written to get OpenGL support for r6xx/r7xx.
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Open-Source R600 OpenGL Support May Come Soon
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Originally posted by bridgman View PostTwo main issues :
2. We borrowed shader compiler code from an in-house driver stack used for pre-silicon hardware testing. Richard ended up re-writing a fair amount of it but we still need to review the contents of that code before release.
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Originally posted by Craig73 View PostThis certainly sounds a the fast way to get a working driver out the door and exciting to hear of the progress... but wouldn't it be worth while to put that effort into maturing the Gallium3d/LLVM stacks? [perhaps more effort now, but longer term benefits of more developer eyes on the same driver stack -- or was the re-write relatively straight forward]
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