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AMD Publishes Radeon Rays 4.1 As Open-Source

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  • coder
    replied
    Originally posted by tildearrow View Post
    - Unix
    --- Most implementations are closed (except for Illumos and BSDs)
    - POSIX
    --- Just like Unix
    - Stems
    --- The only software that implements it (Traktor) is closed-source

    Radeon Rays isn't an example.
    We're talking about GPUOpen. I would like to understand what you're alleging about it. Please be specific.

    Leave a comment:


  • tildearrow
    replied
    Originally posted by coder View Post
    Such as? Can you cite any examples, besides Radeon Rays?
    - Unix
    --- Most implementations are closed (except for Illumos and BSDs)
    - POSIX
    --- Just like Unix
    - Stems
    --- The only software that implements it (Traktor) is closed-source

    Radeon Rays isn't an example.

    Leave a comment:


  • coder
    replied
    Originally posted by kpedersen View Post
    Neither is OpenVMS to be fair.
    Okay, but what of GPUOpen?

    Leave a comment:


  • coder
    replied
    Originally posted by tildearrow View Post
    Open standards, closed implementations.
    Such as? Can you cite any examples, besides Radeon Rays?

    Leave a comment:


  • cb88
    replied
    Originally posted by kpedersen View Post

    Neither is OpenVMS to be fair. A number of software from the Open Group has remained proprietary too. CDE and Motif was some good examples for most of their lifespan.

    Though I did away from mentioning OpenGL on purpose because it isn't really a library but a spec. Many implementations are proprietary as you probably know.
    Technically Motif was an open spec with proprietary implementation also.... Motif is[or was] even an IEEE standard....

    Leave a comment:


  • kpedersen
    replied
    Originally posted by tildearrow View Post

    However GPUOpen is not a standards group...
    Neither is OpenVMS to be fair. A number of software from the Open Group has remained proprietary too. CDE and Motif was some good examples for most of their lifespan.

    Though I did away from mentioning OpenGL on purpose because it isn't really a library but a spec. Many implementations are proprietary as you probably know.

    Leave a comment:


  • tildearrow
    replied
    Originally posted by coder View Post
    Please explain.
    Open standards, closed implementations.

    However GPUOpen is not a standards group...

    Leave a comment:


  • coder
    replied
    Originally posted by kpedersen View Post
    Think of GPUOpen as you would OpenGroup or OpenVMS.

    ... as in not really open. Quite closed in fact.
    Please explain.

    Leave a comment:


  • kpedersen
    replied
    Originally posted by tildearrow View Post

    What I meant is, the project was called GPUOpen, and Radeon Rays 4.0 was the opposite of the project's name...
    Think of GPUOpen as you would OpenGroup or OpenVMS.

    ... as in not really open. Quite closed in fact.

    (Glad they resolved it though!)

    Leave a comment:


  • tildearrow
    replied
    Originally posted by wizard69 View Post


    They never really left. Just because a new release is not open source doesn't imply that AMD has given up on open source software. In the case of AMD they may of had to resolve a problem or two, to get approved for a complete release. Open source has been working really well for AMD and I suspect management knows it, I really don't see them abandoning anything here.
    What I meant is, the project was called GPUOpen, and Radeon Rays 4.0 was the opposite of the project's name...

    Leave a comment:

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