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OpenGL vs. Vulkan Performance For Portal 2 With Radeon Linux Graphics

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  • #11
    Originally posted by M@GOid View Post
    That 6.92Ghz Ryzen really kicks ass...
    CPUFreq bug to be fixed in mainline soon...
    Michael Larabel
    https://www.michaellarabel.com/

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    • #12
      Originally posted by doublez13 View Post

      Sick. Are there many games making use of the library?
      Currently not that much.

      Metro Exodus is using that on Stadia port appearently and will use it on upcoming Linux port too. As a native lib again, just like it happens with Portal 2.

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      • #13
        Originally posted by Leopard View Post

        Currently not that much.

        Metro Exodus is using that on Stadia port appearently and will use it on upcoming Linux port too. As a native lib again, just like it happens with Portal 2.
        Source please.

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        • #14
          Originally posted by xpris View Post

          Source please.
          it's listed in the credits for the stadia version of metro exodus

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          • #15
            Originally posted by xpris View Post

            Source please.
            Twitch is the world's leading video platform and community for gamers.


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            • #16
              I hope this is some kind of beta test in preparation for releasing this renderer for other Source games.
              Imagine what it could do for CS: GO, which is commonly played at low details and resolutions.
              Last edited by mihau; 20 February 2021, 06:27 PM.

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              • #17
                IIRC Source GL ports were also done "not natively" but rather with something like Valve's ToGL library. So it should be more efficient doing DX - DXVK - Vulkan than DX - ToGL - OpenGL.

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                • #18
                  Now we need TF2 on Vulkan, L4D2...

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                  • #19
                    Originally posted by Mario Junior View Post
                    Now we need TF2 on Vulkan, L4D2...
                    Why not do this for all the gold source games too? You might need it for 8k or greater resolution, no?

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                    • #20
                      Almost a thousand frames per second in some cases. Pretty sick. Try libstrangle, or v-sync

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