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OpenGL vs. Vulkan Performance For Portal 2 With Radeon Linux Graphics

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  • My8th
    replied
    Originally posted by xpris View Post

    Source please.
    it's listed in the credits for the stadia version of metro exodus

    Leave a comment:


  • xpris
    replied
    Originally posted by Leopard View Post

    Currently not that much.

    Metro Exodus is using that on Stadia port appearently and will use it on upcoming Linux port too. As a native lib again, just like it happens with Portal 2.
    Source please.

    Leave a comment:


  • Leopard
    replied
    Originally posted by doublez13 View Post

    Sick. Are there many games making use of the library?
    Currently not that much.

    Metro Exodus is using that on Stadia port appearently and will use it on upcoming Linux port too. As a native lib again, just like it happens with Portal 2.

    Leave a comment:


  • Michael
    replied
    Originally posted by M@GOid View Post
    That 6.92Ghz Ryzen really kicks ass...
    CPUFreq bug to be fixed in mainline soon...

    Leave a comment:


  • M@GOid
    replied
    That 6.92Ghz Ryzen really kicks ass...

    Leave a comment:


  • Danny3
    replied
    Originally posted by PublicNuisance View Post
    While most users with a high end video card won't see a ton of benefit from this I imagine users on Intel graphics or using an APU probably will. Either way good to see more games see a Vulkan option.
    I was thinking about the same thing and that's the reason I don't play games on my laptop.
    But knowing that Portal 2 is not a resource intensive game and now with Vulkan it should be even more efficient, I'm thinking to try it one day to see how well it works.

    Leave a comment:


  • Xaero_Vincent
    replied
    Joshua confirmed that next week's Portal 2 update will upgrade to the latest DXVK-Native v1.8 too.

    Leave a comment:


  • reavertm
    replied
    Originally posted by Laughing1 View Post
    How much faster is pure vulkan over this dxvk translation?
    Just a speculation as native Vulkan port would have to exist and some more details on DXVK integration in source engine would have to be provided.
    If that "native" means game compiled-in against DXVK, then answer comes down to difference of native Valkan vs native Direct3D 9.0c on Windows and is in general very game engine specific.
    DXVK - when compiled-in with game engine (as opposed to running as LDPRELOAD-style .so wrapper - like wine does) should provide virtually zero overhead itself as compiler can inline a lot of "DX9" API calls. But if this translation is provided at runtime, margin may be ever so slightly bigger.

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  • doublez13
    replied
    Originally posted by Leopard View Post

    Yes,it does
    Sick. Are there many games making use of the library?

    Leave a comment:


  • Leopard
    replied
    Originally posted by doublez13 View Post
    Does this use Joshua's dxvk native implementation?
    Yes,it does

    Leave a comment:

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