Originally posted by xpris
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OpenGL vs. Vulkan Performance For Portal 2 With Radeon Linux Graphics
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Originally posted by doublez13 View Post
Sick. Are there many games making use of the library?
Metro Exodus is using that on Stadia port appearently and will use it on upcoming Linux port too. As a native lib again, just like it happens with Portal 2.
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Originally posted by PublicNuisance View PostWhile most users with a high end video card won't see a ton of benefit from this I imagine users on Intel graphics or using an APU probably will. Either way good to see more games see a Vulkan option.
But knowing that Portal 2 is not a resource intensive game and now with Vulkan it should be even more efficient, I'm thinking to try it one day to see how well it works.
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Joshua confirmed that next week's Portal 2 update will upgrade to the latest DXVK-Native v1.8 too.
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Originally posted by Laughing1 View PostHow much faster is pure vulkan over this dxvk translation?
If that "native" means game compiled-in against DXVK, then answer comes down to difference of native Valkan vs native Direct3D 9.0c on Windows and is in general very game engine specific.
DXVK - when compiled-in with game engine (as opposed to running as LDPRELOAD-style .so wrapper - like wine does) should provide virtually zero overhead itself as compiler can inline a lot of "DX9" API calls. But if this translation is provided at runtime, margin may be ever so slightly bigger.
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