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RADV Vulkan Driver Enables Fragment Shading Rate Support - Limited To GFX10.3 (RDNA 2)

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  • RADV Vulkan Driver Enables Fragment Shading Rate Support - Limited To GFX10.3 (RDNA 2)

    Phoronix: RADV Vulkan Driver Enables Fragment Shading Rate Support - Limited To GFX10.3 (RDNA 2)

    The latest Vulkan extension now supported by Mesa's Radeon Vulkan driver "RADV" is support for the new VK_KHR_fragment_shading_rate...

    http://www.phoronix.com/scan.php?pag...t-shading-rate

  • #2
    how about support Fragment Shader Interlock too?
    what a joke company why there no decent driver support in this OS without a graphic problem

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    • #3
      Is this the equivalent of DX12 Variable Rate Shading?

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      • #4
        Originally posted by valici View Post
        Is this the equivalent of DX12 Variable Rate Shading?
        Yes it is.

        I am really super interested to get my hands on some code and games using Fragment Shading Rate, the performance improvements can be considerable, and it is relatively easy to apply Fidelity FX techniques, or heuristics. I think FSR / VRS would be very useful for VR too.

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