Can you check whether glxinfo says that Mesa is using direct or indirect software rendering ? I'm wondering if there is some kind of (lack-of-) synchronization issue between SW 3D rendering and HW 2D/video acceleration.
Announcement
Collapse
No announcement yet.
Giving radeonhd a try...
Collapse
X
-
Brigdman: Did you mean me? If yes, here is the complete output, I'm running radeonhd git + drm git (R600 branch) from today on my RS780.
In short:
direct rendering: Yes
I did not test with radeon yet, but I think the problem does not occur there.
Thanks for your help.Last edited by bugmenot; 16 March 2009, 04:56 PM.
Comment
-
Yep, I meant you. Thanks !
EDIT - actually I originally meant highlandsun, but since you reported the same problem...
It would be interesting to try with LIBGL_ALWAYS_INDIRECT set, which would (hopefully) force any 3D calls to go through the server and be at least semi-serialized against the 2D/video HW accel operations.Last edited by bridgman; 16 March 2009, 05:14 PM.Test signature
Comment
-
Here is glxinfo with indirect rendering (if it's interesting):
Gonna try openoffice with indirect rendering out...
Edit: No success, still the same crash. (I started via "LIBGL_ALWAYS_INDIRECT=1 openoffice" and then opened the file. Is that correct?) Here is the xorg.log:
Last edited by bugmenot; 16 March 2009, 06:07 PM.
Comment
Comment