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Giving radeonhd a try...

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  • #11
    Can you check whether glxinfo says that Mesa is using direct or indirect software rendering ? I'm wondering if there is some kind of (lack-of-) synchronization issue between SW 3D rendering and HW 2D/video acceleration.

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    • #12
      Brigdman: Did you mean me? If yes, here is the complete output, I'm running radeonhd git + drm git (R600 branch) from today on my RS780.

      http://pastebin.ca/1362656

      In short:
      direct rendering: Yes

      I did not test with radeon yet, but I think the problem does not occur there.

      Thanks for your help.
      Last edited by bugmenot; 03-16-2009, 04:56 PM.

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      • #13
        Yep, I meant you. Thanks !

        EDIT - actually I originally meant highlandsun, but since you reported the same problem...

        It would be interesting to try with LIBGL_ALWAYS_INDIRECT set, which would (hopefully) force any 3D calls to go through the server and be at least semi-serialized against the 2D/video HW accel operations.
        Last edited by bridgman; 03-16-2009, 05:14 PM.

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        • #14
          Here is glxinfo with indirect rendering (if it's interesting):
          http://pastebin.ca/1362714

          Gonna try openoffice with indirect rendering out...


          Edit: No success, still the same crash. (I started via "LIBGL_ALWAYS_INDIRECT=1 openoffice" and then opened the file. Is that correct?) Here is the xorg.log:
          http://pastebin.ca/1362721
          Last edited by bugmenot; 03-16-2009, 06:07 PM.

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          • #15
            I think that's right. Thanks for trying...

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            • #16
              No problem.


              *I* thank *you* for the docs and so free drivers! (and of course the devs, too )

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              • #17
                Thanks to all for pursuing this. I've been a bit preoccupied...

                In the spirit of St. Patrick's Day I'd be happy to send y'all a pint of Guinness for your trouble.

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