Originally posted by oiaohm
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I was kinda focused on say software and implementation what common-user could interact with. And speaking of wider group of raytracing algorithms as you include some where there is not even a camera (I did not even though about them), we could probably add Global Illumination (GI) algorithms which are tracing from the light source to surfaces and are just used as a lightmaps for secondary classic raytrace. I think that that was demonstrated on PS5 in real time, pretty impressive. When I was younger I did played with 3DSMax a lot and this was extremely time-consuming

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