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R600 Gallium3D Now Has Compute Shaders Working With NIR
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Originally posted by rene View Postif it just works for your workflow, e.g desktop, code, science, office use? Nope. Save money and resources, and use it another decade or two ;-)
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Originally posted by Elinvention View PostGL_ARB_gpu_shader_fp64 on the r600 driver is available only for select GPUs that have hardware FP64 implementation (Radeon HD 6900 and HD 5800 series). There is a software implementation of FP64, but it is currently used only by the Intel driver, see https://www.phoronix.com/scan.php?pa...64-Merged-Mesa. Thus all the other GPUs, including my 6670, are stuck to OpenGL 3.3.
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Originally posted by schmidtbag View PostI never understood why people always seem to ignore the big issues regarding wattage, such as fan noise and the heat dumped into the room. The cost of the extra wattage under load is often negligible for desktop users.
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