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ACO Radeon Shader Back-End Adds Unit Testing Framework To Help Test Optimizations

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  • ACO Radeon Shader Back-End Adds Unit Testing Framework To Help Test Optimizations

    Phoronix: ACO Radeon Shader Back-End Adds Unit Testing Framework To Help Test Optimizations

    The popular "ACO" shader compiler back-end that recently was promoted to the default shader compiler for Mesa's open-source Radeon Vulkan driver (RADV) has long been testing with shaders and traces while now a proper unit testing framework is being introduced for verifying optimizations are correctly handled, ensuring no regressions, etc...

    http://www.phoronix.com/scan.php?pag...O-Unit-Testing

  • #2
    It would be interesting to weight the cases by similarity to ordinary shader code, or try to make sure that the body of code is similar statistically to shaders seen in the wild.

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    • #3
      Is Rhys Perry also funded by Valve?

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      • #4
        generates > generated

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        • #5
          I wonder if there are still updates for this one.

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