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AMDVLK 2020.Q2.6 Brings More Performance Tuning

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  • AMDVLK 2020.Q2.6 Brings More Performance Tuning

    Phoronix: AMDVLK 2020.Q2.6 Brings More Performance Tuning

    The AMD Radeon Vulkan driver developers are ending out June by shipping their sixth open-source snapshot of the quarter...

    http://www.phoronix.com/scan.php?pag...20.Q2.6-Driver

  • #2
    So are compile times reduced significantly?

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    • #3
      Time for new benchmarks

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      • #4
        phoronix When you benchmark, could you use something like mangohud so that you could plot .1 minimum ?

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        • #5
          What's
          Code:
          VK_GOOGLE_user_type
          for? I use AMDVLK for most of my games (it performs better than RADV in a bunch of games, equal in most others, and ACO is a bit unstable with Navi still, but I still do use RADV for some games). And I've never used that envvar or even heard of it.

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          • #6
            Originally posted by gardotd426 View Post
            What's
            Code:
            VK_GOOGLE_user_type
            for? I use AMDVLK for most of my games (it performs better than RADV in a bunch of games, equal in most others, and ACO is a bit unstable with Navi still, but I still do use RADV for some games). And I've never used that envvar or even heard of it.
            It's just an extension, useful for HLSL code being generated into SPIR-V.

            https://github.com/KhronosGroup/SPIR..._type.asciidoc

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