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RADV Vulkan Driver Adds New Workaround For Path of Exile Game

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  • RADV Vulkan Driver Adds New Workaround For Path of Exile Game

    Phoronix: RADV Vulkan Driver Adds New Workaround For Path of Exile Game

    A new tunable for the RADV driver is to disable bounds checking for dynamic buffer descriptors. The initial beneficiary of this driver workaround is for satisfying the Path of Exile role playing game running under Wine / Proton (Steam Play)...

    http://www.phoronix.com/scan.php?pag...ile-Workaround

  • #2
    It works extremely well now, very pleased!!

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    • #3
      Doesn't this mean that the PoE renderer is accessing memory out of bounds? This sounds like a bug!

      I wonder how this got past the Vulkan validation layers. The idea is to run code in development with all of the extra checking and debugging turned on so that this kind of thing doesn't happen.

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      • #4
        Originally posted by Zan Lynx View Post
        Doesn't this mean that the PoE renderer is accessing memory out of bounds? This sounds like a bug!
        being buggy is the normal state of games

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        • #5
          Originally posted by ernstp View Post
          It works extremely well now, very pleased!!
          Do you have some performance insight between amdvkl and this new radv fix from 20.2 mesa?

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