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RADV+ACO Lands FP16 Features - One Step Closer To Making ACO The Default

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  • #11
    Originally posted by Azpegath View Post
    So what's the deal with the LLVM-implementation then? Wasn't the purpose of using LLVM that it could leverage a lot from that project, and that it would be more general and benefit other drivers as well?
    Is there some write up to what went wrong and why it was a bad choice? Or at least a summary of pros and cons, and why they've now shifted?
    The general issue of "all-rounder" vs. "specialist"

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    • #12
      Originally posted by mazumoto View Post
      So, does that get ACO to the point that LLVM is not needed at all anymore?
      Up until now I was under the impression that ACO only replaced compilation for certain shaders, not all of them (and for those LLVM would still be used).
      The LLVM will be still there, especially for performance comperision. AFAIK ACO ist going to be defaulted once it is on parity with the LLVM implementation for RADV - this is the reason of the merge request.

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      • #13
        Originally posted by skandalfo View Post

        This announcement explains it all.
        Thank you, exactly what I was looking for. The Mesa mailing list message summed it up well.

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        • #14
          Originally posted by mazumoto View Post
          So, does that get ACO to the point that LLVM is not needed at all anymore?
          Up until now I was under the impression that ACO only replaced compilation for certain shaders, not all of them (and for those LLVM would still be used).
          Actually, right now ACO can compile all shaders AFAIK, in MESA 20.1.x already. The only thing that was missing were the tesselation stages and those were added in 20.1 . Some minor things left that it seems will be added in 20.2, and then it can replace it for end users (=gamers) completely i think.

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          • #15
            https://www.youtube.com/watch?v=6T_-HMkgxt0 I got the feeling Anthony is somehow under us.

            Besides Red Dead Redemption 2 ...is faster with AMD+ACO under wine/DXVK than under windows o.O
            Last edited by CochainComplex; 18 June 2020, 08:15 AM.

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            • #16
              Originally posted by mazumoto View Post
              So, does that get ACO to the point that LLVM is not needed at all anymore?
              Up until now I was under the impression that ACO only replaced compilation for certain shaders, not all of them (and for those LLVM would still be used).
              You can find the results here:https://flightlessmango.com/benchmarks/6RfJoH1N6IQUsed this proton versionhttps://github.com/ValveSoftware/Proton/issues/3291#i...


              AMDVLK > RADV ACO

              It's not about the compiler... ACO does not create miracles. Everything is decided by the direct hands of developers.

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              • #17
                Where does this leave AMD's developers? Are they frustrated at users moving away from their work?

                People already are using the RadV Vulkan drivers rather than AMD's amdvlk.
                Now we are moving to ACO and away from AMD's shader compiler.

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                • #18
                  Originally posted by humbug View Post
                  Where does this leave AMD's developers? Are they frustrated at users moving away from their work?
                  People already are using the RadV Vulkan drivers rather than AMD's amdvlk.
                  Now we are moving to ACO and away from AMD's shader compiler.
                  Well all I am going to say is, competition is good.

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                  • #19
                    Originally posted by Sethox View Post
                    Well all I am going to say is, competition is good.
                    No doubt. But i'm sure that their devs would prefer to have a userbase.

                    So I hope AMD can reflect on why the Linux community moved away in these two instances. in the case of amdvlk it took too long to come out so the community stopped waiting and did it themselves.

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                    • #20
                      Originally posted by TemplarGR View Post

                      Actually, right now ACO can compile all shaders AFAIK, in MESA 20.1.x already. The only thing that was missing were the tesselation stages and those were added in 20.1 . Some minor things left that it seems will be added in 20.2, and then it can replace it for end users (=gamers) completely i think.
                      Thank you, that's what I wanted to know. :-)
                      I'm aware that this won't get Mesa rid of llvm (I do want OpenGL after all), but it's a step in that direction - it is some effort for me to build llvm from source (even though I'm on gentoo - it takes long and breaks quite often), so I'm hoping that this dependency will become optional at some point. Especially since I read Big Navi will require llvm 11 and I plan to get such a card later this year.

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