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RADV+ACO Lands FP16 Features - One Step Closer To Making ACO The Default
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Originally posted by mazumoto View PostSo, does that get ACO to the point that LLVM is not needed at all anymore?
Up until now I was under the impression that ACO only replaced compilation for certain shaders, not all of them (and for those LLVM would still be used).
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Originally posted by mazumoto View PostSo, does that get ACO to the point that LLVM is not needed at all anymore?
Up until now I was under the impression that ACO only replaced compilation for certain shaders, not all of them (and for those LLVM would still be used).
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https://www.youtube.com/watch?v=6T_-HMkgxt0 I got the feeling Anthony is somehow under us.
Besides Red Dead Redemption 2 ...is faster with AMD+ACO under wine/DXVK than under windows o.O
Last edited by CochainComplex; 18 June 2020, 08:15 AM.
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Originally posted by mazumoto View PostSo, does that get ACO to the point that LLVM is not needed at all anymore?
Up until now I was under the impression that ACO only replaced compilation for certain shaders, not all of them (and for those LLVM would still be used).You can find the results here:https://flightlessmango.com/benchmarks/6RfJoH1N6IQUsed this proton versionhttps://github.com/ValveSoftware/Proton/issues/3291#i...
AMDVLK > RADV ACO
It's not about the compiler... ACO does not create miracles. Everything is decided by the direct hands of developers.
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Where does this leave AMD's developers? Are they frustrated at users moving away from their work?
People already are using the RadV Vulkan drivers rather than AMD's amdvlk.
Now we are moving to ACO and away from AMD's shader compiler.
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Originally posted by humbug View PostWhere does this leave AMD's developers? Are they frustrated at users moving away from their work?
People already are using the RadV Vulkan drivers rather than AMD's amdvlk.
Now we are moving to ACO and away from AMD's shader compiler.
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Originally posted by Sethox View PostWell all I am going to say is, competition is good.
So I hope AMD can reflect on why the Linux community moved away in these two instances. in the case of amdvlk it took too long to come out so the community stopped waiting and did it themselves.
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Originally posted by TemplarGR View Post
Actually, right now ACO can compile all shaders AFAIK, in MESA 20.1.x already. The only thing that was missing were the tesselation stages and those were added in 20.1 . Some minor things left that it seems will be added in 20.2, and then it can replace it for end users (=gamers) completely i think.
I'm aware that this won't get Mesa rid of llvm (I do want OpenGL after all), but it's a step in that direction - it is some effort for me to build llvm from source (even though I'm on gentoo - it takes long and breaks quite often), so I'm hoping that this dependency will become optional at some point. Especially since I read Big Navi will require llvm 11 and I plan to get such a card later this year.
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