I've been using ACO for everything for months, and besides an issue with Wolfenstein II: The New Colossus back in Mesa 19.3 (fixed in 20.0), I haven't run into any noticeable issues at all. It's been very solid and I suggest everyone should try to enable it system wide. In the rare case you run into a troublesome game, you can always set 'RADV_PERFTEST=llvm' for that particular game.
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For Radeon Gamers On Ubuntu 20.04 LTS, It's Generally Worthwhile Flipping On RADV's ACO
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Originally posted by CochainComplex View Post
Sorry I missed the point that he uses your repo. Thank you for reminding!
Btw is your repo still build against llvm9. I mean is the bug with llvm10 and opencl still existing? at the moment I'm building it against 10 but without opencl.
see https://bugs.llvm.org/show_bug.cgi?id=44870 CC: 20.0 [email protected]
When properly merged I'll build against llvm10.
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It's not just performance you gain, but also compatibility. A lot of very popular games will show severe visual artifacts when using the LLVM shader backend. In my experience, GTAV and Assassin's Creed Odyssey were two games that were giving me a lot of trouble with incorrect shading making the games unplayable in practice, but switching to ACO (the shader backend, not the game) made these problems go away.
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Originally posted by randomsalad View PostIt's not just performance you gain, but also compatibility. A lot of very popular games will show severe visual artifacts when using the LLVM shader backend. In my experience, GTAV and Assassin's Creed Odyssey were two games that were giving me a lot of trouble with incorrect shading making the games unplayable in practice, but switching to ACO (the shader backend, not the game) made these problems go away.
In any case, can't wait for ACO to come to radeonSI.
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