Originally posted by abott
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We have historically over-provisioned compute a bit relative to the other blocks because we believe that compute will continue to play an increasingly important role in game and workstation graphics, and IMO that has helped our hardware to stay relevant longer than that of our competitors, but I don't think anyone expects that extra compute throughput to translate immediately into graphics benchmark numbers.
The ratio between graphics performance and peak compute throughput has changed significantly between Vega and Navi, but that is a consequence of HW provisioning changes not driver changes.
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