Announcement

Collapse
No announcement yet.

RADV Lands AMD GCN 1.0/1.1 Fix For DOOM Eternal On Linux Under Steam Play

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • RADV Lands AMD GCN 1.0/1.1 Fix For DOOM Eternal On Linux Under Steam Play

    Phoronix: RADV Lands AMD GCN 1.0/1.1 Fix For DOOM Eternal On Linux Under Steam Play

    Doom Eternal was released this week by id Software as their first game atop the Vulkan-focused id Tech 7 engine. While it's another id Software game not seeing a native Linux port, with some tweaking the game can run under Steam Play / Proton. And now Mesa's RADV Vulkan driver has landed a fix for AMD GCN 1.0/1.1 era GPUs with a fix allowing those older graphics cards to handle this latest Doom title...

    http://www.phoronix.com/scan.php?pag...7-Doom-Eternal

  • #2
    In the Steam client under Debian it looks like the game is only available on Windows.

    Comment


    • #3
      It requires Steam beta client for the vulkan part of steam runtime.
      Performance is majestic if using amdvlk.
      I've played it 2 hours already, no crash.
      Running ultra graphics on rx480 1080p.
      It seems to run with native speed.
      Nvidia users should stay away till nvidia releases a working driver.

      Comment


      • #4
        Too bad to hear my RTX2070 will be waiting ...

        Comment


        • #5
          Originally posted by Etherman View Post
          It requires Steam beta client for the vulkan part of steam runtime.
          Performance is majestic if using amdvlk.
          I've played it 2 hours already, no crash.
          Running ultra graphics on rx480 1080p.
          It seems to run with native speed.
          Nvidia users should stay away till nvidia releases a working driver.
          Glad to hear that, although I am one of those (sad) Nvidia users waiting for support to buy the game.

          Comment


          • #6
            i updated to steam beta and the newest proton-ge, 5.4-3, and the game finally launched for me. i didn't need any launcher settings. before it would either crash while launching or get stuck with some sort of "ID" branded notification icon in my system tray. i would have to reboot to kill it as steam couldn't end the process. prior to proton-5.4-ge-3, with ge-2 and regular proton 5.0-5 it wouldn't work at all.

            i'm running with mesa 19.3.4, radv, and a 5700 xt with a amd 3900x.

            Comment


            • #7
              Originally posted by Etherman View Post
              It seems to run with native speed.
              Open AMDVLK is nowhere near Windows performance, the proprietary Vulkan driver is another 25-30% faster on my RX 480.

              RADV runs even worse without ACO, and ACO requires a pending MR + some hacks to expose missing features.

              Comment


              • #8
                It's a shame that id no longer releases native Linux versions of their games, or open sources their older games, since the Bethesda buyout.

                Comment


                • #9
                  Originally posted by cute2dgirl View Post
                  Open AMDVLK is nowhere near Windows performance, the proprietary Vulkan driver is another 25-30% faster on my RX 480.
                  We should note that many people, including some normally smart online reviewers, are very confused by Doom Eternal.

                  The game is designed to dynamically adjust its graphics quality in real time in order to maintain frame rate at all costs. There are apparently override settings for this. I don't know what they are. But, if you don't use them performance numbers will be deceptive, including at least one I saw where a dinky AMD 460 had better framerate numbers than an Nvidia 1080. It did, but that's because the Nvidia was ACTUALLY using better textures and more rendering features.

                  Comment


                  • #10
                    Originally posted by Lanz View Post
                    It's a shame that id no longer releases native Linux versions of their games, or open sources their older games, since the Bethesda buyout.
                    LOL apparently for Doom 2016 the devs even internally had a working Linux build.
                    Imagine that, you make a native Vulkan game, you have it working on Linux, you even sell it on a store (Steam) which gives you the infrastructure to roll it out on Linux... But you cannot release it because of your publisher.

                    https://www.gamingonlinux.com/articl...sy-to-do.11465

                    Comment

                    Working...
                    X