thank god there are so many drivers for you (amd users) to pick one
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Mesa 20.1-dev RADV vs. RADV+ACO vs. AMDVLK vs. AMDGPU-PRO Vulkan Radeon Linux Gaming Performance
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I know, its additional work, but would be nice to have windows as reference sample. Games are developed/ported for windows as main target platform. Right now, we can compare linux drivers, but we don't know what is state of the art for this games.
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Very informative! Also is it just my browser or is the text on the graphs borderline unreadable?
Regarding ACO too I was thinking Valve has so much investment into MESA, into ACO, into the Vulkan initiative, into their Source 2 engine's Linux's and Vulkan support, into Steam Linux etc, porting their entire back catalog to Linux etc.... yet their big game release Half Life Alyx is not launching on Linux... go figure.
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Sorry for resurrecting and old thread, but I just installed an rx5700 and want to make sure I got all the pieces right.
I'm using KDE neon which is an 18.04.4 base. I'm using the stock 5.3 kernel, and upgraded the following options:
1. Mesa 20.1 via kisak ppa
2. Open CL from the amdgpu-pro package (OpenCL headless option)
So far my native Linux games work fine, with one notable exception (Divinity original Sin), and I've got Folding@home chugging along.
My next question comes with respect to a few windows native games I play either via Lutris (DXVK) or Steam Proton. My understanding is that Mesa has a "built in" vulkan driver called RADV and that should work. Also the amdgpu-pro package offers a vulkan driver I can install.
For now would people recommend I leave my install as is, or should I install the vulkan components from amdgpu-pro. I'm not upgrading to a 20.04 based install until July at least, but I can manually upgarde the kernel if need be. I know 5.4 is supposed to be a big improvement.
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