Originally posted by tildearrow
View Post
TES -> Tessellation Evaluation Shader
GS -> Geometry Shader
VS -> Vertex Shader
GDS -> Global Data Share (An element of AMD's architectures I think is just a part of the cache hierarchy, or a small memory more local than main memory, as opposed to Local Data Share which is smaller and more local still)
Other than the AMD-specific terms (NGG and GDS), the rest should be found in any OpenGL/Vulkan manual, any introductory 3D graphics textbook or advanced tutorial.
Leave a comment: